Space Engineers

Space Engineers

Helmet - 3D HUD and reflective glass
目前顯示第 21-30 項,共 73 項
< 1  2  3  4  5 ... 8 >
更新:2017 年 3 月 16 日 @ 下午 10:29

- Fixed not working in v01.178.307.
- Hydrogen and acceleration units are now correct.
- Chat messages in response to chat commands are now colored.
- Helmet no longer shows yourself as a marker when looking down.
- Removed compatibility code for 01.172.

更新:2017 年 2 月 16 日 @ 下午 11:58

- Fixed the billboard fix being applied in stable (where it doesn't need to be) with a temporary specific version check which means it'll be fixed after stable is updated as well.

更新:2017 年 2 月 16 日 @ 下午 11:55

更新:2017 年 2 月 16 日 @ 上午 10:24

- Fixed sprites on the HUD being rotated due to unmentioned fixes in the modAPI.

更新:2017 年 2 月 16 日 @ 上午 9:53

更新:2017 年 2 月 4 日 @ 上午 9:17

- Fixed an error on DS side.
- The toggle helmet HUD markers key now reliably detects if you're in a menu (to not toggle it).
- Fixed players not showing up in the helmet's HUD markers.

更新:2017 年 2 月 3 日 @ 下午 5:13

- Preemptive fixing regarding the new component system as it has some caveats compared to the entity based update.

更新:2017 年 2 月 2 日 @ 下午 5:03

- Workaround for hard crash caused by flat gravity generator's FieldSize returning itself.
- Brought entity attached scripts up to v01.172 standards and updated some deprecated calls.
- Decreased planet scanning frequency from 3 seconds to 30.

更新:2016 年 12 月 12 日 @ 下午 7:57

- The vanilla hotkey for signals now toggles helmet's HUD markers when HUD is off, the toggle is temporary and doesn't change config settings.
- Fixed compile issues due to recent changes in SE update.

更新:2016 年 10 月 15 日 @ 下午 2:26

- Fixed not working in stable branch.
- Improved performance by rewriting some gun detection code with newer exposed methods.