Space Engineers

Space Engineers

Helmet - 3D HUD and reflective glass
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Update: Mar 16, 2017 @ 10:29pm

- Fixed not working in v01.178.307.
- Hydrogen and acceleration units are now correct.
- Chat messages in response to chat commands are now colored.
- Helmet no longer shows yourself as a marker when looking down.
- Removed compatibility code for 01.172.

Update: Feb 16, 2017 @ 11:58pm

- Fixed the billboard fix being applied in stable (where it doesn't need to be) with a temporary specific version check which means it'll be fixed after stable is updated as well.

Update: Feb 16, 2017 @ 11:55pm

Update: Feb 16, 2017 @ 10:24am

- Fixed sprites on the HUD being rotated due to unmentioned fixes in the modAPI.

Update: Feb 16, 2017 @ 9:53am

Update: Feb 4, 2017 @ 9:17am

- Fixed an error on DS side.
- The toggle helmet HUD markers key now reliably detects if you're in a menu (to not toggle it).
- Fixed players not showing up in the helmet's HUD markers.

Update: Feb 3, 2017 @ 5:13pm

- Preemptive fixing regarding the new component system as it has some caveats compared to the entity based update.

Update: Feb 2, 2017 @ 5:03pm

- Workaround for hard crash caused by flat gravity generator's FieldSize returning itself.
- Brought entity attached scripts up to v01.172 standards and updated some deprecated calls.
- Decreased planet scanning frequency from 3 seconds to 30.

Update: Dec 12, 2016 @ 7:57pm

- The vanilla hotkey for signals now toggles helmet's HUD markers when HUD is off, the toggle is temporary and doesn't change config settings.
- Fixed compile issues due to recent changes in SE update.

Update: Oct 15, 2016 @ 2:26pm

- Fixed not working in stable branch.
- Improved performance by rewriting some gun detection code with newer exposed methods.