Garry's Mod

Garry's Mod

GShader Library
Viser 41–50 av 122 bidrag
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Oppdatering: 4. okt. @ 13.03

Proton fix 2x

Oppdatering: 4. okt. @ 12.40

Proton fix

Oppdatering: 4. okt. @ 12.00

Oppdatering: 4. okt. @ 11.45

Oppdatering: 4. okt. @ 11.24

Fixes

Oppdatering: 4. okt. @ 10.54

Oppdatering: 4. okt. @ 10.38

Fixed fog mask for Proton

Oppdatering: 1. okt. @ 13.06

Normal smooth optimisation

Oppdatering: 27. sep. @ 10.48

ACRCW base fix

if ArcCW then local function FixACRCWBase(class) class = class or "arccw_base" local ENT = weapons.GetStored(class) old_DrawHolosight = old_DrawHolosight or ENT.DrawHolosight old_FormCheapScope = old_FormCheapScope or ENT.FormCheapScope local function depthBufferCheck() local rt = render.GetRenderTarget() return rt and rt:GetName() == "_rt_resolvedfullframedepth" end function ENT:DrawHolosight(...) if depthBufferCheck() then return end old_DrawHolosight(self, ...) end function ENT:FormCheapScope(...) if depthBufferCheck() then return end old_FormCheapScope(self, ...) end weapons.Register(ENT, class) end for k,v in pairs(weapons.GetList()) do if v.Base == "arccw_base" then print(v.Base) FixACRCWBase(v.ClassName) end end FixACRCWBase() end

Oppdatering: 27. sep. @ 8.53

Small update for ARCCW