Garry's Mod

Garry's Mod

GShader Library
41-50 van 122 items weergegeven
< 1 ... 3  4  5  6  7 ... 13 >
Update: 4 okt om 13:03

Proton fix 2x

Update: 4 okt om 12:40

Proton fix

Update: 4 okt om 12:00

Update: 4 okt om 11:45

Update: 4 okt om 11:24

Fixes

Update: 4 okt om 10:54

Update: 4 okt om 10:38

Fixed fog mask for Proton

Update: 1 okt om 13:06

Normal smooth optimisation

Update: 27 sep om 10:48

ACRCW base fix

if ArcCW then local function FixACRCWBase(class) class = class or "arccw_base" local ENT = weapons.GetStored(class) old_DrawHolosight = old_DrawHolosight or ENT.DrawHolosight old_FormCheapScope = old_FormCheapScope or ENT.FormCheapScope local function depthBufferCheck() local rt = render.GetRenderTarget() return rt and rt:GetName() == "_rt_resolvedfullframedepth" end function ENT:DrawHolosight(...) if depthBufferCheck() then return end old_DrawHolosight(self, ...) end function ENT:FormCheapScope(...) if depthBufferCheck() then return end old_FormCheapScope(self, ...) end weapons.Register(ENT, class) end for k,v in pairs(weapons.GetList()) do if v.Base == "arccw_base" then print(v.Base) FixACRCWBase(v.ClassName) end end FixACRCWBase() end

Update: 27 sep om 8:53

Small update for ARCCW