Garry's Mod

Garry's Mod

Team Fortress 2 Bots [2025]
Showing 31-35 of 35 entries
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Update: Dec 28, 2014 @ 12:57pm

+Added Medics

+Added bots can now talk when activated

Update: Dec 21, 2014 @ 7:10am

+Redesigned code structure

+Updated icons

+Added Demoman

+Drasticly improved "Handle Stuck" code

-Removed friendly-fire

+Updated all effects to those from Team Fortress 2

+Added muzzle effects to all weapons

+Added critical hits

+Added minimum distance for weapons

+Added jumping

+Fixed weapon-dislocation glitch

-Bots will attack any and all NPCs on the map (TEMPORARY)

+Fixed target prioritization

Update: Dec 14, 2014 @ 5:40pm

+Added target prioritization

+Added makeshift team spawners

+Added Heavy Weapons Guy

+Fixed shotguns

Update: Dec 10, 2014 @ 12:00am

+ Completely re-designed infrastructure for ease of debugging and updating

+ Fixed particle errors

+ Added Pyro

+ Minor performance optimization

Update: Dec 7, 2014 @ 11:49am

Closed alpha release