Total War: WARHAMMER III

Total War: WARHAMMER III

Deithland: An Empire Roster Overhaul SFO SUBMOD
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Update: 19 jul om 6:42
door Agraell

- Added Imperial Allegiance to units that were without a buff to be more in line with the Empire's theme.
(Tiller guns, Danzigers, Mortar Muskets, Hellbores, Cinderwind Arbalests)
- Increase gallowdogs unit size, bringing it to 180 models per unit and 18000 health. Reduced melee attack. Now it is a proper meatshield and penal battalion.
- Slight increase in mustard gas Pyrite damage per tick.

Update: 19 jul om 6:42
door Agraell

eh, fluke

Update: 29 jun om 18:17
door Agraell

- Updated some unit cards to better reflect their roles.
- Balance pass on Chemlancers (Drilling Gun).
- Small changes on unit health to revert a mix-up.
- Adjusted Deithguard range and damage to better reflect their unique position (and upkeep cost).
- Slight buff to Pyrehulks (Volley Gauntlet) ammo capacity.
- Some other minor balancing.

Update: 29 jun om 7:57
door Agraell

- Adjusted health values.
- Adjusted melee values (mostly melee animation speeds).
- Added "Steady Aim" instead of "Gunpowder Discipline" to Tiller Guns. Slight range reduction to compensate.
- Adjusted Pyrehulks (both) melee stats.
- Added Charge defense versus large to Pyrehulks (Fusilaxe)
- Added "Suppressive Fire" to Danzigers.
- Some other changes I don't remember.
- Buffed Chemlancers (both)
- Added "Imperial Allegiance" to Fume Corps, Chemlancers (both)

Update: 29 jun om 7:51
door Agraell

fluke

Update: 28 jun om 19:39
door Agraell

Balancing unit healths, recruitment costs, upkeep costs, number of entities per unit.

Update: 27 jun om 3:39
door Agraell

Public release

Update: 25 jun om 11:44
door Agraell