Garry's Mod

Garry's Mod

Unit Vehicles (DEVELOPMENT)
Ergebnisse 1–10 von 40
< 1  2  3  4 >
Update: 22. Nov. um 6:44

- New STool: Name Changer, allowing you to set custom callsigns/names to vehicles

- Fixed Rhino inheriting the Special voice profile instead of its own
- Fixed Commander spawning multiple times when UVOneCommander is active

Update: 21. Nov. um 5:05

- More AI tweaks

Update: 21. Nov. um 4:01

- Transitioned spike strips to use Glide's newly implemented tire bursting mechanic
- Fixed Call Response not working under certain conditions
- Minor AI tweaks

Update: 18. Nov. um 18:03

- Fixed inability to remove units which have had their file deleted

Update: 17. Nov. um 15:35

Update: 17. Nov. um 15:27

Update: 17. Nov. um 13:19

- Fixed uvair ignoring jammers, was a broken feature

Update: 17. Nov. um 12:51

- Fixed uvair going after already wrecked suspects
- Fixed pursuit duration not being properly printed in console
- Moved preset importing messages to console

Update: 16. Nov. um 7:16

Update: 25. Okt. um 12:36
von Moka

- Fixed that Pursuit Tech could not be properly assigned to vehicles - regular users can now apply Pursuit Tech to unoccupied vehicles, while SuperAdmins can apply/remove from any vehicle