RimWorld
Aquariums!
Wyświetlanie 1-10 z 17 pozycji
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Aktualizacja: 12 listopada o godz. 8:07

chore: update defNames for Ashlands 1.6 update

Aktualizacja: 12 listopada o godz. 7:57

Whoops. Forgot to locally fetch the last update.

Aktualizacja: 12 listopada o godz. 7:56

chore: update defNames for 1.6 Ashlands fish changes

Aktualizacja: 7 września o godz. 2:51

chore: update dependency checks for ashlands integration
fix: incorrect fish tank patch path for Glass+Lights integration

Aktualizacja: 31 sierpnia o godz. 1:58

fix: misfiring glass-material patch for fish tank due to costList having moved from parent to specific def

Aktualizacja: 30 sierpnia o godz. 12:54

feat: support for fish tanks larger than 1x1
feat: mod-integration: Biomes! Islands
feat: warning for aquarium creatures with high food consumption
chore: remove VCEF requirement for making Biomes! Islands fish aquarium-compatible
chore: move oversized fish tank to BI integration folder
fix: allow fish that are logically pawns to be spawned by dev utility
chore: remove oversized fish and fish tanks
fix: use cached graphic not using transparent shader - causing layering issues
feat: mod integration: Mlie.Aquarium
chore: simplify renderQueue and offsets
chore: code format update

Aktualizacja: 11 sierpnia o godz. 8:52

fix: fish info window not using translation keys for nutrition and temperature

Aktualizacja: 27 lipca o godz. 6:03

potential fix: tank attachments spawning on map change before containing tank causing NRE

Aktualizacja: 19 lipca o godz. 4:03

feat: fish tanks now use draw styles for building lines, circles, etc.
fix: prevent fish from drawing while world is selected
refactor: use relative positioning to fish tank for fish position
feat: transfer fish between maps when using gravships

Aktualizacja: 15 lipca o godz. 0:57

chore: flag Odyssey as incompatible