RimWorld
Aquariums!
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Actualización: 12 NOV a las 8:07 a. m.

chore: update defNames for Ashlands 1.6 update

Actualización: 12 NOV a las 7:57 a. m.

Whoops. Forgot to locally fetch the last update.

Actualización: 12 NOV a las 7:56 a. m.

chore: update defNames for 1.6 Ashlands fish changes

Actualización: 7 SEP a las 2:51 a. m.

chore: update dependency checks for ashlands integration
fix: incorrect fish tank patch path for Glass+Lights integration

Actualización: 31 AGO a las 1:58 a. m.

fix: misfiring glass-material patch for fish tank due to costList having moved from parent to specific def

Actualización: 30 AGO a las 12:54 p. m.

feat: support for fish tanks larger than 1x1
feat: mod-integration: Biomes! Islands
feat: warning for aquarium creatures with high food consumption
chore: remove VCEF requirement for making Biomes! Islands fish aquarium-compatible
chore: move oversized fish tank to BI integration folder
fix: allow fish that are logically pawns to be spawned by dev utility
chore: remove oversized fish and fish tanks
fix: use cached graphic not using transparent shader - causing layering issues
feat: mod integration: Mlie.Aquarium
chore: simplify renderQueue and offsets
chore: code format update

Actualización: 11 AGO a las 8:52 a. m.

fix: fish info window not using translation keys for nutrition and temperature

Actualización: 27 JUL a las 6:03 a. m.

potential fix: tank attachments spawning on map change before containing tank causing NRE

Actualización: 19 JUL a las 4:03 a. m.

feat: fish tanks now use draw styles for building lines, circles, etc.
fix: prevent fish from drawing while world is selected
refactor: use relative positioning to fish tank for fish position
feat: transfer fish between maps when using gravships

Actualización: 15 JUL a las 12:57 a. m.

chore: flag Odyssey as incompatible