RimWorld
Aquariums!
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Aggiornamento: 12 nov, 8:07

chore: update defNames for Ashlands 1.6 update

Aggiornamento: 12 nov, 7:57

Whoops. Forgot to locally fetch the last update.

Aggiornamento: 12 nov, 7:56

chore: update defNames for 1.6 Ashlands fish changes

Aggiornamento: 7 set, 2:51

chore: update dependency checks for ashlands integration
fix: incorrect fish tank patch path for Glass+Lights integration

Aggiornamento: 31 ago, 1:58

fix: misfiring glass-material patch for fish tank due to costList having moved from parent to specific def

Aggiornamento: 30 ago, 12:54

feat: support for fish tanks larger than 1x1
feat: mod-integration: Biomes! Islands
feat: warning for aquarium creatures with high food consumption
chore: remove VCEF requirement for making Biomes! Islands fish aquarium-compatible
chore: move oversized fish tank to BI integration folder
fix: allow fish that are logically pawns to be spawned by dev utility
chore: remove oversized fish and fish tanks
fix: use cached graphic not using transparent shader - causing layering issues
feat: mod integration: Mlie.Aquarium
chore: simplify renderQueue and offsets
chore: code format update

Aggiornamento: 11 ago, 8:52

fix: fish info window not using translation keys for nutrition and temperature

Aggiornamento: 27 lug, 6:03

potential fix: tank attachments spawning on map change before containing tank causing NRE

Aggiornamento: 19 lug, 4:03

feat: fish tanks now use draw styles for building lines, circles, etc.
fix: prevent fish from drawing while world is selected
refactor: use relative positioning to fish tank for fish position
feat: transfer fish between maps when using gravships

Aggiornamento: 15 lug, 0:57

chore: flag Odyssey as incompatible