Garry's Mod

Garry's Mod

Glide // Styled's Vehicle Base
177 sonuçtan 51 ile 60 arası gösteriliyor
< 1 ... 4  5  6  7  8 ... 18 >
Güncelleme: 7 Haz @ 10:07
Güncelleyen: StyledStrike

- Added notification when trying to use tools that require Wiremod
- Check engine RPM when turning it on with the acceleration button
- Tweaked suspension bottom-out prevention logic

Güncelleme: 6 Haz @ 19:41
Güncelleyen: StyledStrike

- Tweaked tire particles, enabled lighting for those particles

Güncelleme: 6 Haz @ 17:40
Güncelleyen: StyledStrike

- Restore old braking logic, for now
- Tweak default tire smoke color
- Tweak tire smoke particles, enable lighting
- Tweak speed required for camera shake
- Reduce explosion camera shake from turrets
- Don't turn off plane engine when holding the throttle down button
- Use OnUpdateMisc for weapon sounds on Lazer/Strikeforce, fixes weapons not producing sound while the engine is off

Güncelleme: 2 Haz @ 8:53
Güncelleyen: StyledStrike

- Allow lower minimum gear ratio values

Güncelleme: 2 Haz @ 8:46
Güncelleyen: StyledStrike

- Use aim position for mouse steering, fixes the steering being wrong when not looking directly ahead
- Tweaked wheel brake physics logic
- Tweaked default suspension spring parameters
- Tweaked parameters on various vehicles
- Added missing "Gear" Wiremod input

Güncelleme: 1 Haz @ 20:16
Güncelleyen: StyledStrike

- Added the Transmission Editor tool
- Added model options to the Projectile/Missile Launcher tools
- Allow trailers to take blast damage
- Tweaked brake sound logic

Güncelleme: 31 May @ 15:04
Güncelleyen: StyledStrike

- Replaced Wheel Model tool with the Wheel Editor tool

Güncelleme: 30 May @ 19:46
Güncelleyen: StyledStrike

- Added mouse steering options
- Added option to set camera shake intensity

Güncelleme: 22 May @ 12:12
Güncelleyen: StyledStrike

- Exit check logic now ignores entities parented to the vehicle
- Wheels will not ignore COLLISION_GROUP_WORLD anymore. This fixes wheels ignoring some movable map brushes (like elevators), but it does not ignore entities that are "no-collided to everything but the world".

Güncelleme: 16 May @ 12:13
Güncelleyen: StyledStrike

- Fixed an issue where player poses weren't visible to other players (Player:GlideGetVehicle was not being set for other players)
- Tweaked/simplified vehicle turret logic
- Added experimental logic to prevent vehicles from hitting the ground when landing on all wheels