Garry's Mod

Garry's Mod

Glide // Styled's Vehicle Base
目前顯示第 51-60 項,共 177 項
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更新:6 月 7 日 @ 上午 10:07
StyledStrike 發表

- Added notification when trying to use tools that require Wiremod
- Check engine RPM when turning it on with the acceleration button
- Tweaked suspension bottom-out prevention logic

更新:6 月 6 日 @ 下午 7:41
StyledStrike 發表

- Tweaked tire particles, enabled lighting for those particles

更新:6 月 6 日 @ 下午 5:40
StyledStrike 發表

- Restore old braking logic, for now
- Tweak default tire smoke color
- Tweak tire smoke particles, enable lighting
- Tweak speed required for camera shake
- Reduce explosion camera shake from turrets
- Don't turn off plane engine when holding the throttle down button
- Use OnUpdateMisc for weapon sounds on Lazer/Strikeforce, fixes weapons not producing sound while the engine is off

更新:6 月 2 日 @ 上午 8:53
StyledStrike 發表

- Allow lower minimum gear ratio values

更新:6 月 2 日 @ 上午 8:46
StyledStrike 發表

- Use aim position for mouse steering, fixes the steering being wrong when not looking directly ahead
- Tweaked wheel brake physics logic
- Tweaked default suspension spring parameters
- Tweaked parameters on various vehicles
- Added missing "Gear" Wiremod input

更新:6 月 1 日 @ 下午 8:16
StyledStrike 發表

- Added the Transmission Editor tool
- Added model options to the Projectile/Missile Launcher tools
- Allow trailers to take blast damage
- Tweaked brake sound logic

更新:5 月 31 日 @ 下午 3:04
StyledStrike 發表

- Replaced Wheel Model tool with the Wheel Editor tool

更新:5 月 30 日 @ 下午 7:46
StyledStrike 發表

- Added mouse steering options
- Added option to set camera shake intensity

更新:5 月 22 日 @ 下午 12:12
StyledStrike 發表

- Exit check logic now ignores entities parented to the vehicle
- Wheels will not ignore COLLISION_GROUP_WORLD anymore. This fixes wheels ignoring some movable map brushes (like elevators), but it does not ignore entities that are "no-collided to everything but the world".

更新:5 月 16 日 @ 下午 12:13
StyledStrike 發表

- Fixed an issue where player poses weren't visible to other players (Player:GlideGetVehicle was not being set for other players)
- Tweaked/simplified vehicle turret logic
- Added experimental logic to prevent vehicles from hitting the ground when landing on all wheels