tModLoader

tModLoader

Turtle's L'il Dragon Race
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Opdatering: 17. dec. 2024 kl. 3:15

Version 2.11.2
Ok so, this update is a bit awkward.
I'm actually deleting the new transformation essences.
I was hopeful about the concept, but in practice it just DOES NOT WORK and breaks a lot of things.
Sorry. The item will remain in the code for the L'il Dragon mod in case I go back on my decision, but otherwise it's being made unobtainable.

Opdatering: 17. dec. 2024 kl. 2:51

Version 2.11.1
** New **
None

** Changes **
- Minor description tweak. Wasn't happy with the wording :)

** Fixes **
None

** Code/Internal **
None

Opdatering: 17. dec. 2024 kl. 2:50

Version 2.11.0 (edit: the transformation essences have since been made unobtainable in a newer update due to the very nature of the item being a bit broken. The code remains and I may revisit the idea, but otherwise, it's gone for now.)
** New **
- Introducing a new type of item: Transformation Essences.
When used, immediately changes your race into the race indicated by the essence. Any race can use them, even races that don't run on the L'il Dragon codebase.
Please note that if you're using this item as a race that does not support Transformation Essences, you may not be able to return to your original form. Be careful!
I will be adding Transformation Essences for my other race mods too, so that they support this system!
You can craft the Transformation Essence at an Alchemy Table with 5 Magic Power Potions. The Alchemy Table discount will not apply to this recipe.

** Changes **
- Updated mod description to include info about the new Transformation Essence item.

** Fixes **
None

** Code/Internal **
- Put all the DragonUtil function summaries on a diet by removing a lot of unused summary info (returns, parameters...)

Opdatering: 16. dec. 2024 kl. 23:11

Version 2.10.6
** New **
None

** Changes **
None

** Fixes **
- Extra safety to revert gravity back to normal if it's inverted when hopping onto a pedestal. I don't think this should affect anything noticably since it already behaved pretty well.

** Code/Internal **
- Added StopAllCurrentActions and PreventStandardControls methods to DragonUtil for re-use.

Opdatering: 16. dec. 2024 kl. 18:31

Version 2.10.5
** New **
None

** Changes **
None

** Fixes **
- Fixed tail-replacing accessories not saving data, and thus not showing up in the character selection screen.

** Code/Internal **
- Added data field StatueTotalFrames to support what I was trying to achieve in the last update with statues that have more than 2 sprites in their sheets.

Opdatering: 16. dec. 2024 kl. 17:24

Version 2.10.4
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Added a data object field to run custom code on a per-race basis for deciding which sprite index to use when petrified.

Opdatering: 16. dec. 2024 kl. 6:51

Version 2.10.3
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Removed an unnecessary cast.
- Added support for accessories that change the player's tail texture when worn. A test accessory is also available through non-standard means.

Opdatering: 16. dec. 2024 kl. 1:46

Version 2.10.2
** New **
None

** Changes **
- Workshop description now mentions pedestal information.

** Fixes **
- Pedestals now detach you from ropes when used.

** Code/Internal **
- Pedestal posing spots now calculate using floats, instead of ints, before multiplying by 16. This allows odd widths to be used properly with pedestals.
- Pedestal spawnX location is now calculated using ceil(middle index) rather than truncating the decimal. Again, this is for odd widths on pedestals to work intuitively.
- The flag responsible for telling if a dragon is standing on a pedestal or not is now a tile ID, not a boolean. This tile ID is the ID of the pedestal the player is standing on.
- Pedestals now use more robust code that supports special types of pedestals, tuning the effects of pedestals, etc.

Opdatering: 15. dec. 2024 kl. 20:10

Version 2.10.1
** New **
None

** Changes **
- Minor race description change regarding crouching being a mostly cosmetic effect.

** Fixes **
None

** Code/Internal **
None

Opdatering: 14. dec. 2024 kl. 17:17

Version 2.10.0, introducing the ability for mounted players to kick off riders by interacting with them.
** New **
- Mounted players can now eject riders by right clicking them. This provides a message in chat to the rider, notifying them that they were kicked off.

** Changes **
None

** Fixes **
None

** Code/Internal **
- PlayerPropertyTesting.cs removed (it's unused at this point).
- Shifted an IL edit to be an On hook, to support better inter-mod compatibility.
- Fixed 'receive' being misspelt as 'recieve' in a few functions.