tModLoader
Turtle's L'il Dragon Race
Mostrando 301-310 de 418 aportaciones
< 1 ... 29  30  31  32  33 ... 42 >
Actualización: 18 DIC 2024 a las 1:40

Version 2.12.1
** New **
None

** Changes **
None

** Fixes **
- Forgot to match the version number in the changelog with the actual mod build... again.

** Code/Internal **
None

Actualización: 18 DIC 2024 a las 1:39

Version 2.12.0 overall nerfs breath attacks quite a bit... but also adds configuration options to greatly customise the breath system if you desire!
Please feel free to let me know what you think of these balancing changes, and if I should tweak some of the default config values.
I understand that I've hit breath attacks pretty hard in this update.

** New **
- Added a variety of server configuration options to customise how breath attacks work. You can pretty much adjust the system however you want!

** Changes **
- Updated description to mention the 30% mounted damage resistance.
- The dragon's eye now remains half-closed after the exhaustion warning point, until the dragon recharges back to full stamina, to better indicate when your breath is fully recharged.
- Dragons will now get the slowed debuff from exhausting themselves even while not using elemental breath (eg. while recovering). Previously, the debuff only applied while actively using breath attacks.
- Dragon stamina capacity for breath attacks reduced slightly (3000 -> 2500).
- Breath attack minimum power at max exhaustion reduced (20% -> 10%).
- Stamina recharge delay increased (0.5s -> 1.5s).
- Stamina recharge speed reduced (10 -> 7).
- Stamina drain per projectile increased (10 -> 13).
- Fire, Ice and Life breath projectiles pierce reduced (3 -> 2).

** Fixes **
None

** Code/Internal **
- Added data fields to control breath spawn positions while crouching and crouch walking. The logic for determining breath spawn position while crouching/crouch walking is better now, too.

Actualización: 17 DIC 2024 a las 3:15

Version 2.11.2
Ok so, this update is a bit awkward.
I'm actually deleting the new transformation essences.
I was hopeful about the concept, but in practice it just DOES NOT WORK and breaks a lot of things.
Sorry. The item will remain in the code for the L'il Dragon mod in case I go back on my decision, but otherwise it's being made unobtainable.

Actualización: 17 DIC 2024 a las 2:51

Version 2.11.1
** New **
None

** Changes **
- Minor description tweak. Wasn't happy with the wording :)

** Fixes **
None

** Code/Internal **
None

Actualización: 17 DIC 2024 a las 2:50

Version 2.11.0 (edit: the transformation essences have since been made unobtainable in a newer update due to the very nature of the item being a bit broken. The code remains and I may revisit the idea, but otherwise, it's gone for now.)
** New **
- Introducing a new type of item: Transformation Essences.
When used, immediately changes your race into the race indicated by the essence. Any race can use them, even races that don't run on the L'il Dragon codebase.
Please note that if you're using this item as a race that does not support Transformation Essences, you may not be able to return to your original form. Be careful!
I will be adding Transformation Essences for my other race mods too, so that they support this system!
You can craft the Transformation Essence at an Alchemy Table with 5 Magic Power Potions. The Alchemy Table discount will not apply to this recipe.

** Changes **
- Updated mod description to include info about the new Transformation Essence item.

** Fixes **
None

** Code/Internal **
- Put all the DragonUtil function summaries on a diet by removing a lot of unused summary info (returns, parameters...)

Actualización: 16 DIC 2024 a las 23:11

Version 2.10.6
** New **
None

** Changes **
None

** Fixes **
- Extra safety to revert gravity back to normal if it's inverted when hopping onto a pedestal. I don't think this should affect anything noticably since it already behaved pretty well.

** Code/Internal **
- Added StopAllCurrentActions and PreventStandardControls methods to DragonUtil for re-use.

Actualización: 16 DIC 2024 a las 18:31

Version 2.10.5
** New **
None

** Changes **
None

** Fixes **
- Fixed tail-replacing accessories not saving data, and thus not showing up in the character selection screen.

** Code/Internal **
- Added data field StatueTotalFrames to support what I was trying to achieve in the last update with statues that have more than 2 sprites in their sheets.

Actualización: 16 DIC 2024 a las 17:24

Version 2.10.4
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Added a data object field to run custom code on a per-race basis for deciding which sprite index to use when petrified.

Actualización: 16 DIC 2024 a las 6:51

Version 2.10.3
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Removed an unnecessary cast.
- Added support for accessories that change the player's tail texture when worn. A test accessory is also available through non-standard means.

Actualización: 16 DIC 2024 a las 1:46

Version 2.10.2
** New **
None

** Changes **
- Workshop description now mentions pedestal information.

** Fixes **
- Pedestals now detach you from ropes when used.

** Code/Internal **
- Pedestal posing spots now calculate using floats, instead of ints, before multiplying by 16. This allows odd widths to be used properly with pedestals.
- Pedestal spawnX location is now calculated using ceil(middle index) rather than truncating the decimal. Again, this is for odd widths on pedestals to work intuitively.
- The flag responsible for telling if a dragon is standing on a pedestal or not is now a tile ID, not a boolean. This tile ID is the ID of the pedestal the player is standing on.
- Pedestals now use more robust code that supports special types of pedestals, tuning the effects of pedestals, etc.