tModLoader

tModLoader

Turtle's L'il Dragon Race
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Opdatering: 23. dec. 2024 kl. 18:10

Version 2.15.2
** New **
- Added a synced client config to allow petrified sprites to no longer inherit the Pendant of Stone's dye.
This is a synced client setting, which means other players will see the effects of this setting in multiplayer, but it will only affect how your statues are drawn.

** Changes **
None

** Fixes **
- Fixed an oversight in the pedestal system that was causing players to sometimes fall off pedestals in multiplayer for seemingly no reason.

** Code/Internal **
- Extra safety for networked packets so they don't send in singleplayer games (which causes a crash).

Opdatering: 23. dec. 2024 kl. 1:23

Version 2.15.1
** New **
None

** Changes **
- Tweaks to the Stone Potion config.

** Fixes **
None

** Code/Internal **
None

Opdatering: 23. dec. 2024 kl. 0:49

Version 2.15.0 has some more completely optional petrification-related shenanigans. The dragon experience you know and love remains the same, but there's some added fun stuff.
** New **
- Added the 'Stone Potion'. Craft it with Bottled Water and a Stone Block at your usual potion crafting stations.
- Added the 'Stone Gun'. Its recipe must be enabled in the server config.
- Added server configurations to enable photosensitive petrification for dragons. In other words, you can make your dragons turn into statues if left exposed to the sun/moon for too long.
- Added server configurations to make players petrify instead of dying. Players petrified this way can be rescued be another player interacting with them. You can also log out and back in if desperate.
Sidenote - Attempting to evade the above config options with the Pocket Mirror will be met with extreme prejudice. Try it and find out, I guess ;)

** Changes **
- Dragons on pedestals can now be dislodged if they're teleported sufficiently far enough from the pedestal they're standing on. One of two things happens from here:
1. If the dragon was on the pedestal because of a respawn or login, the dragon will stop posing as a statue entirely.
2. If the dragon manually posed on the pedestal, it will remain posed, but simply fall to the ground.
This helps pedestals be more compatible with mods that save your logout location, or if the dragon is forcibly teleported away from the pedestal.

** Fixes **
- Preventative fix for the dragon getting offset if petrified while 'sleeping' and not on a pedestal.
- Fixed an issue where statue sprites might draw on the minimap when in the top left corner of the world.
- Dragon draw layers should no longer fly off into space on certain races (eg. B'ig Dragon) when you die.
- Statue sprites should no longer draw when you die, either.
- Also the head layer shouldn't just sit in one spot- it'll fly off with the rest of the gibs.

** Code/Internal **
- Added some new data fields for the new stuff.
- Allow setting NeckAccX to -999 or less to disable the layer.

Opdatering: 22. dec. 2024 kl. 8:15

Version 2.14.7
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Added new data fields StatueOffsetX and StatueOffsetY to offset the statue's sprite when drawn.

Opdatering: 22. dec. 2024 kl. 6:40

Version 2.14.6 has more config changes and additions, mostly at the request of The_furf_of_July.
** New **
- Added several new options to configure the stats and behaviour of the Pendant of Stone.
You can configure its damage resistance, if it provides knockback immunity or not, as well as its aggro change and duration of the petrification.

- Also added several more server configs to control how being petrified affects players (note - not just dragons). All of these settings are OFF by default to maintain vanilla behaviour.
New behaviours include:
- Fire/lava/breath/falldmg immunity while petrified
- Gain Pendant of Stone bonuses while petrified even without the pendant.
- Allow gaining the above boosts while on a pedestal.

** Changes **
- Revised a bunch of strings for server and client config options, mainly targeting configs that said they affected dragons, when they actually affected any race built on the L'il Dragon codebase.
Also correcting a few errors in descriptions while I'm here, like mounting saying you can 'interact anywhere' to hop off, which is no longer the case.
- Pendant of Stone now sets aggro rather than adding to it.

** Fixes **
None

** Code/Internal **
- Reworked Pendant of Stone tooltip to dynamically change based on the current server config.

Opdatering: 22. dec. 2024 kl. 0:14

Version 2.14.5
** New **
- Added new server config options:
- 'Pedestal Additional Buff' and 'Pedestal Additional Buff Time', to control an additional buff given when using a pedestal.
- 'Pendant Additional Buff' and 'Pendant Additional Buff Time', to control an additional buff given when using the Pendant of Stone.

** Changes **
- 'Petrify Additional Buff' no longer affects pedestal + pendant petrification, as those are now separate settings.
- Removed the old server configs to enable the extra petrification buff while on a pedestal/using the Pendant of Stone, since that's controlled by new settings.
- Slightly increased the leniency for mounting players (8 pixels -> 10 pixels). This is the distance allowance from the center of the rider's hitbox to the closest edge of the mount's hitbox.

** Fixes **
None

** Code/Internal **
None

Opdatering: 21. dec. 2024 kl. 16:07

Version 2.14.4 features changes to electric breath scaling, as well as a fix for a bug introduced last update. Oops!
** New **
None

** Changes **
- Electric breath now no longer scales its velocity with breath power, instead slightly scaling its projectile lifetime.
This is done to make the visual remain relatively connected, while still allowing the electric breath projectiles to travel further than normal.
- (Calamity only) Reduced the base lifetime of Intense Electric Breath projectiles (70 ticks -> 40 ticks).
The actual lifetime after scaling will usually be higher, at around 75 ticks once you get this breath type.

** Fixes **
- Fixed a new issue where other players in multiplayer didn't show themselves petrified when... well, petrified. Pedestals worked OK though.

** Code/Internal **
- Added new breath type data field: ScalesVelocityWithPower. When false, scales lifetime instead of velocity with breath power.
- Shift away from some uses of mount._active and instead use mount.Active.

Opdatering: 21. dec. 2024 kl. 5:09

Version 2.14.3
** New **
None

** Changes **
None

** Fixes **
- Fixed the slowdown modifier config option stating that it's affected by the overall speed modifier when it's actually not.

** Code/Internal **
None

Opdatering: 21. dec. 2024 kl. 5:06

Version 2.14.2
** New **
None

** Changes **
None

** Fixes **
- Critical fix: I forgot to check if the player is actually on a rope before doing the rope check I added last update.

** Code/Internal **
None

Opdatering: 21. dec. 2024 kl. 4:59

Version 2.14.1
** New **
None

** Changes **
- Locked the LEFT and RIGHT inputs respectively when the dragon is on a rope and pressing either key would result in you clipping into a wall on that side.
This is mostly a fix for wide races running on this codebase, like the B'ig Dragon.

** Fixes **
None

** Code/Internal **
None