RimWorld
ABF: Martial Synstructs
กำลังแสดง 1-10 จาก 16 รายการ
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อัปเดต: 9 พ.ย. @ 9: 13am
โดย Killathon

- Added compatibility for handling the new masquerade synstructs.

อัปเดต: 4 ต.ค. @ 6: 59am
โดย Killathon

- Fixed a typo in the paladin description and altered the text slightly.

อัปเดต: 14 ก.ย. @ 6: 57pm
โดย Killathon

- Juggernaut and Jellyman synstructs are now immune to vacuum - the very place where they originate from.

อัปเดต: 2 ส.ค. @ 4: 14pm
โดย Killathon

- Altered temperature tolerances to be slightly more sane ranges. Additional changes may come.
- Synstructs and humans will no longer be xenophobic toward one another via ideology or trait.

อัปเดต: 27 ก.ค. @ 8: 59am
โดย Killathon

- Coolant/Lubricant needs and related items have been removed, and are replaced by a need for components.

อัปเดต: 13 ก.ค. @ 3: 32pm
โดย Killathon

- Jellymen are less moody.

อัปเดต: 10 ก.ค. @ 2: 18pm
โดย Killathon

- Fixed the Jellyman quest and Juggernaut deployment beacons.
- Updated active armor description.

อัปเดต: 6 ก.ค. @ 12: 57pm
โดย Killathon

- Generator body parts were removed, as synstructs do not need them. More changes may come to this.

อัปเดต: 2 ก.ค. @ 3: 06pm
โดย Killathon

- Updated with compatibility for 1.6.
- Too much refactoring of code to for me to keep track of. Or, rather, too much of which happened before I thought that tracking it really would have been a good idea.

อัปเดต: 27 เม.ย. @ 5: 33pm
โดย Killathon

- Updated preview courtesy of Trapinlive on Discord.
- Minor tweak to Juggernaut description.
- Lowered energy consumption (food need fall rate) of charge-capable pawns by 37.5% to match the originally intended levels.