RimWorld
ABF: Martial Synstructs
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Actualización: 9 NOV a las 9:13 a. m.

- Added compatibility for handling the new masquerade synstructs.

Actualización: 4 OCT a las 6:59 a. m.

- Fixed a typo in the paladin description and altered the text slightly.

Actualización: 14 SEP a las 6:57 p. m.

- Juggernaut and Jellyman synstructs are now immune to vacuum - the very place where they originate from.

Actualización: 2 AGO a las 4:14 p. m.

- Altered temperature tolerances to be slightly more sane ranges. Additional changes may come.
- Synstructs and humans will no longer be xenophobic toward one another via ideology or trait.

Actualización: 27 JUL a las 8:59 a. m.

- Coolant/Lubricant needs and related items have been removed, and are replaced by a need for components.

Actualización: 13 JUL a las 3:32 p. m.

- Jellymen are less moody.

Actualización: 10 JUL a las 2:18 p. m.

- Fixed the Jellyman quest and Juggernaut deployment beacons.
- Updated active armor description.

Actualización: 6 JUL a las 12:57 p. m.

- Generator body parts were removed, as synstructs do not need them. More changes may come to this.

Actualización: 2 JUL a las 3:06 p. m.

- Updated with compatibility for 1.6.
- Too much refactoring of code to for me to keep track of. Or, rather, too much of which happened before I thought that tracking it really would have been a good idea.

Actualización: 27 ABR a las 5:33 p. m.

- Updated preview courtesy of Trapinlive on Discord.
- Minor tweak to Juggernaut description.
- Lowered energy consumption (food need fall rate) of charge-capable pawns by 37.5% to match the originally intended levels.