Project Zomboid

Project Zomboid

[B42/B41] Bandits NPC
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Actualización: 23 FEB a las 9:26
por Slayer

b41/b42:

bandits after unbarricading will drop planks / metal sheets on the floor and have crowbar or propane torch in their inventory
fixed duplicate weapons in bandits inventory
bandit loot weapons will have a random condition
bandit drainable loot items will have a different amount left

Actualización: 20 FEB a las 15:02
por Slayer

aiming time longer when bandits aim at player

Actualización: 17 FEB a las 10:18
por Slayer

crash fix (b41 / b42)
bandit icons descriptions (b41)

Actualización: 15 FEB a las 6:30
por Slayer

b42:
- fire fix
- adjusted clan health for 42.3 damage model

Actualización: 13 FEB a las 15:38
por Slayer

icon marker description
female bandit hurt sounds

Actualización: 12 FEB a las 6:42
por Slayer

fix

Actualización: 11 FEB a las 15:19
por Slayer

b41/42
significant performance optimization!
line of fire improvements:
- bandits no longer unable to shoot targets near door
- shooting bullets will now thump doors and barricades with scary sound effects
shove attack spam fix

Actualización: 9 FEB a las 12:46
por Slayer

sandbox options changes:
- no friendly chance setting, instead:
- enemy behaviour has more options which determine both friedliness as well as behavior ai
- introducing enemy random bandit with no raiders
- introducing indifferent friendly npc

more sandbox:
- sandbox option to turn off road blockades
- sandbox option to set maximum amount of house defenders (before the option it was hardcoded 24), now 16 and can be reduced more.

more:
- enemy escape behavior improved
- enemy change against zombies slightly higher
- thieves not turning against player attack fix
- translation fixes

Actualización: 7 FEB a las 15:27
por Slayer

changes for week one

Actualización: 6 FEB a las 11:43
por Slayer

fix