Space Engineers

Space Engineers

WeaponCore - 2.5
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Güncelleme: 28 May 2024 @ 21:19
Güncelleyen: BDCarrillo

- Added some debugging catches for specific corner cases

Güncelleme: 25 May 2024 @ 20:35
Güncelleyen: BDCarrillo

- Rework of projectile on projectile damage calcs, as previously you could end up with a high primary damage projectile unintentionally surviving multiple hits and doing nearly infinite damage against other projectiles. This was more apparent with smarts that would select and chase a new target. Projectiles with EOL detonations could also explode multiple times without dying.
- This should not have a noticeable impact on a majority of existing weapons or ammo. Modders check the wiki changelog for full notes.

Güncelleme: 24 May 2024 @ 8:30
Güncelleyen: BDCarrillo

- Added RegisterSubGrid error handling for a modified FatBlocks collection
- Repel tooltip note clarification

Güncelleme: 19 May 2024 @ 10:23
Güncelleyen: BDCarrillo

- Fixed burst count defaulting to 1 for certain sequencing actions, resulting in short cycling of weapons

Güncelleme: 18 May 2024 @ 18:20
Güncelleyen: BDCarrillo

- Added AntiSmartv2 that uses ewar strength and projectile health fields to distract smarts. See EWAR section on wiki, and new enum in coreparts.

Güncelleme: 4 May 2024 @ 10:06
Güncelleyen: BDCarrillo

Fixed a github vs steam discrepancy that removed the newer server override system. It's back in now as described in the wiki

Güncelleme: 2 May 2024 @ 16:51
Güncelleyen: BDCarrillo

- Added SG and LG flare/firework launchers to an exemption. They should no longer be removed.
- Added some debugging to catch an elusive SharpDX audio error
- Removed unused code/vars
- Clarified Override tooltip

Güncelleme: 26 Nis 2024 @ 6:57
Güncelleyen: BDCarrillo

Güncelleme: 26 Nis 2024 @ 6:33
Güncelleyen: BDCarrillo

- Deconflicted faction color on ammo and color variance- previously having a color variance would suppress faction colors

Güncelleme: 20 Nis 2024 @ 13:50
Güncelleyen: BDCarrillo

- Fixed PD targeting failing to acquire smart handweapons that are dumbfired (similar to a grid-based weapon on override)