Space Engineers

Space Engineers

WeaponCore - 2.5
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更新:2024年5月28日 @ 21時19分
更新者:BDCarrillo

- Added some debugging catches for specific corner cases

更新:2024年5月25日 @ 20時35分
更新者:BDCarrillo

- Rework of projectile on projectile damage calcs, as previously you could end up with a high primary damage projectile unintentionally surviving multiple hits and doing nearly infinite damage against other projectiles. This was more apparent with smarts that would select and chase a new target. Projectiles with EOL detonations could also explode multiple times without dying.
- This should not have a noticeable impact on a majority of existing weapons or ammo. Modders check the wiki changelog for full notes.

更新:2024年5月24日 @ 8時30分
更新者:BDCarrillo

- Added RegisterSubGrid error handling for a modified FatBlocks collection
- Repel tooltip note clarification

更新:2024年5月19日 @ 10時23分
更新者:BDCarrillo

- Fixed burst count defaulting to 1 for certain sequencing actions, resulting in short cycling of weapons

更新:2024年5月18日 @ 18時20分
更新者:BDCarrillo

- Added AntiSmartv2 that uses ewar strength and projectile health fields to distract smarts. See EWAR section on wiki, and new enum in coreparts.

更新:2024年5月4日 @ 10時06分
更新者:BDCarrillo

Fixed a github vs steam discrepancy that removed the newer server override system. It's back in now as described in the wiki

更新:2024年5月2日 @ 16時51分
更新者:BDCarrillo

- Added SG and LG flare/firework launchers to an exemption. They should no longer be removed.
- Added some debugging to catch an elusive SharpDX audio error
- Removed unused code/vars
- Clarified Override tooltip

更新:2024年4月26日 @ 6時57分
更新者:BDCarrillo

更新:2024年4月26日 @ 6時33分
更新者:BDCarrillo

- Deconflicted faction color on ammo and color variance- previously having a color variance would suppress faction colors

更新:2024年4月20日 @ 13時50分
更新者:BDCarrillo

- Fixed PD targeting failing to acquire smart handweapons that are dumbfired (similar to a grid-based weapon on override)