Garry's Mod

Garry's Mod

Terror Radius (Dead by Daylight) [Updated]
Näytetään 31–40 / 49
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Päivitys: 24.1.2024 klo 23.16
tekijältä The Villain

Minor changes:
  • Fixed creation of the "garrysmod/data/dbd_terrorradius/terrors.json" file.

Päivitys: 24.1.2024 klo 12.20
tekijältä The Villain

Changes:
  • Added the ability to add and change terror radii for bots through game files. More information can be found in the game folder in the file "garrysmod\data\dbd_terrorradius\readme.txt" after launching addon on the server.

  • Slightly changed the way to stop terror radius music after removing killer.

  • Slightly changed the mute of the chase music while possessing killer.

Päivitys: 20.1.2024 klo 6.17
tekijältä The Villain

Changes:
  • Updated the Doctor's terror radius, now when a victim reach the "Madness" status level above 200, intense music and a strong heartbeat are constantly playing.

  • Updated the Skull Merchant's terror radius, now when the killer is in the active mode drone scanning area, the Skull Merchant receives the "Undetectable" status after 2 seconds. After leaving the scan area, she remains the status for another 2 seconds.

Päivitys: 19.1.2024 klo 14.53
tekijältä The Villain

Changes:
  • Fixed the Twin's terror radius, now the killer's normal music is played again when possessing the Victor.

  • Fixed the Knight's terror radius, now the red stain and music disappear when the killer uses the power.

  • Fixed the Demogorgon's terror radius, now the killer remain the "Undetectable" status for 5 seconds after teleportation.

Päivitys: 18.1.2024 klo 20.31
tekijältä The Villain

Minor changes:
  • Fixed a syntax error.

Päivitys: 18.1.2024 klo 9.46
tekijältä The Villain

Changes:
  • Fixed the Dredge's terror radius, now, during the Nightfall, the killer gets the"Undetectable" status.

  • Updated the terror radius, now the chase music also starts for the victims during the killer's "Undetectable" status.

  • Updated calculation of the distance at which the victim is considered to be noticed by the killer.

Päivitys: 16.1.2024 klo 4.52
tekijältä The Villain

Changes:
  • Fixed the Wraith's terror radius, now the chase music doesn't start until the Wraith is cloaked.

  • Fixed the Dredge's terror radius, now, while the killer is in the locker, he gets the "Undetectable" status and don't leave the red stain.

  • Updated the Skull Merchant's terror radius, replaced the music with a new one.

Päivitys: 11.1.2024 klo 11.52
tekijältä The Villain

Changes:
  • Fixed detection of NextBots, now the chase music starts at a certain speed of the victim bot (basically 114 units per second is a limit).

  • Fixed the Demogorgon's terror radius, now after teleporting through portals, he does not keep the "Undetectable" status with him.

  • Fixed the Artist's terror radius, now the chase music is played constantly.

  • Added unique chase music when possessing the Artist (or rather, it is now in use, and not just existing as an unnecessary sound file).

Päivitys: 9.1.2024 klo 11.16
tekijältä The Villain

Minor changes:
  • Now the chase music is played when a victim is detected who is in motion (for NPCs with any movement, for players with normal running and sprinting)

Päivitys: 9.1.2024 klo 6.44
tekijältä The Villain

Changes:
  • Added Fake Terror Radius for some Killers' entities (the Hag's Mud Phantasms, the Illusionary Doctors).

  • Fixed the red stain of the Spirit during her phasing.

  • Fixed the terror radius of the Deathslinger when he speared the victim with the Redeemer (Now the killer doesn't get "Undetectable" status).

  • Fixed the starting of chase music, when the Knight was in Guard Summon mode.

  • Fixed stopping the playing of normal killer's music when changing possession to the Victor (the Twins).