Garry's Mod

Garry's Mod

Terror Radius (Dead by Daylight) [Updated]
Viser 31-40 af 49 forekomster
< 1  2  3  4  5 >
Opdatering: 24. jan. 2024 kl. 23:16

Minor changes:
  • Fixed creation of the "garrysmod/data/dbd_terrorradius/terrors.json" file.

Opdatering: 24. jan. 2024 kl. 12:20

Changes:
  • Added the ability to add and change terror radii for bots through game files. More information can be found in the game folder in the file "garrysmod\data\dbd_terrorradius\readme.txt" after launching addon on the server.

  • Slightly changed the way to stop terror radius music after removing killer.

  • Slightly changed the mute of the chase music while possessing killer.

Opdatering: 20. jan. 2024 kl. 6:17

Changes:
  • Updated the Doctor's terror radius, now when a victim reach the "Madness" status level above 200, intense music and a strong heartbeat are constantly playing.

  • Updated the Skull Merchant's terror radius, now when the killer is in the active mode drone scanning area, the Skull Merchant receives the "Undetectable" status after 2 seconds. After leaving the scan area, she remains the status for another 2 seconds.

Opdatering: 19. jan. 2024 kl. 14:53

Changes:
  • Fixed the Twin's terror radius, now the killer's normal music is played again when possessing the Victor.

  • Fixed the Knight's terror radius, now the red stain and music disappear when the killer uses the power.

  • Fixed the Demogorgon's terror radius, now the killer remain the "Undetectable" status for 5 seconds after teleportation.

Opdatering: 18. jan. 2024 kl. 20:31

Minor changes:
  • Fixed a syntax error.

Opdatering: 18. jan. 2024 kl. 9:46

Changes:
  • Fixed the Dredge's terror radius, now, during the Nightfall, the killer gets the"Undetectable" status.

  • Updated the terror radius, now the chase music also starts for the victims during the killer's "Undetectable" status.

  • Updated calculation of the distance at which the victim is considered to be noticed by the killer.

Opdatering: 16. jan. 2024 kl. 4:52

Changes:
  • Fixed the Wraith's terror radius, now the chase music doesn't start until the Wraith is cloaked.

  • Fixed the Dredge's terror radius, now, while the killer is in the locker, he gets the "Undetectable" status and don't leave the red stain.

  • Updated the Skull Merchant's terror radius, replaced the music with a new one.

Opdatering: 11. jan. 2024 kl. 11:52

Changes:
  • Fixed detection of NextBots, now the chase music starts at a certain speed of the victim bot (basically 114 units per second is a limit).

  • Fixed the Demogorgon's terror radius, now after teleporting through portals, he does not keep the "Undetectable" status with him.

  • Fixed the Artist's terror radius, now the chase music is played constantly.

  • Added unique chase music when possessing the Artist (or rather, it is now in use, and not just existing as an unnecessary sound file).

Opdatering: 9. jan. 2024 kl. 11:16

Minor changes:
  • Now the chase music is played when a victim is detected who is in motion (for NPCs with any movement, for players with normal running and sprinting)

Opdatering: 9. jan. 2024 kl. 6:44

Changes:
  • Added Fake Terror Radius for some Killers' entities (the Hag's Mud Phantasms, the Illusionary Doctors).

  • Fixed the red stain of the Spirit during her phasing.

  • Fixed the terror radius of the Deathslinger when he speared the victim with the Redeemer (Now the killer doesn't get "Undetectable" status).

  • Fixed the starting of chase music, when the Knight was in Guard Summon mode.

  • Fixed stopping the playing of normal killer's music when changing possession to the Victor (the Twins).