Garry's Mod

Garry's Mod

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Terror Radius (Dead by Daylight) [Updated]
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素材类型: 插件
插件类型: 特效
插件标签: 快乐, 角色扮演
文件大小
发表于
更新日期
948.457 MB
2023 年 12 月 15 日 上午 4:37
11 月 9 日 上午 9:30
49 项改动说明 ( 查看 )

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Terror Radius (Dead by Daylight) [Updated]

描述
Adds a terror radius to each killer from the Dead By Daylight NextBot Pack by Jmar.

The original addon that was used and updated is by ThunderTier.
Many thanks to the author of the original for the work he put into creating it and for permission to publish this a bit fixed version ;)

All updates and changes can be viewed here.



Console variables
You can change their values either through the console or through the spawnmenu (on the right, the "Utilities" tab, the "DBD Terror Radius" category).
There you can also find the subcategories "Terror Music" and "Terror Radii", where you can change the music and the maximum range of the terror radius for each killer from DBD.

Start typing "dbd_terror_" in the console and it will give you all the convars for this addon.



PTB / Old terror radius music
Here you can download an archive containing PTB or old terror radius music from Dead by Daylight.

The contents of the archive must be extracted to the game folder "<Garry's Mod Directory>\garrysmod\sound\".

If you don't need some of the music, you can delete unnecessary audio files in the "dbd_terrorradius\custom" folder.

Also, if you wanted to use alternative music, for example "ghost_alt <layer>.wav" for the Ghostface, rename the existing music "ghost <layer>.wav" into something else, and the needed file "ghost_alt <layer>.wav" on the contrary in "ghost <layer>.wav" (<layer> is the number of the terror radius layer).

Download PTB Terror Radius Music[drive.google.com]



Known issues
Sometimes it happens that at some time, because of the terror radius music of some killers (or some other sounds), all the sounds of the game begin to be cut off or muffled.
To solve the problem at the moment, you can use the console command "stopsound" and then respawn the killer.



引用自 Benedict Baker's Journal, Nov. 1896
Maybe it is the will to survive that makes me even more alert to sounds. Sight is limited in this darkened part of the world. In this case their heartbeats. Not my own, but instead the Killers' as they close in on me. I just hope that they do not pick up on mine as my heart races for every thump I can hear even clearer.
热门讨论 查看全部(1)
11
6 月 30 日 上午 9:07
chase music
TTV CrayTheCrazyTrain
272 条留言
KingPotato 11 月 19 日 上午 2:15 
fair then
The Villain  [作者] 11 月 19 日 上午 1:48 
I think it's supposed to work like that, since there are DrGBase and Gmod entity detection functions what don't count players as targets, when they're in the line of sight but the "ai_ignoreplayers" is set.

This is just how it works and I think it should be fine.
KingPotato 11 月 18 日 下午 7:15 
Chase does seem to start when the nextbot is not moving with like ai disabled and if the ignore player is enabled as well
The Villain  [作者] 11 月 17 日 下午 7:25 
Phew, thanks for the info. That's great to hear :boomer:
KingPotato 11 月 17 日 下午 3:15 
also ya the chases end and also dont trigger thru walls
The Villain  [作者] 11 月 9 日 上午 9:35 
Tried removing one material (nodraw one) from transparent materials list, used to check if the chase can be started. That's what I can think of now, about what could cause the issues.
The Villain  [作者] 11 月 9 日 上午 9:29 
Yea, I'll try to reupload update, give me a sec.
KingPotato 11 月 9 日 上午 9:26 
Ill probably test stuff
KingPotato 11 月 9 日 上午 9:26 
I was i think possessing a nextbot
The Villain  [作者] 11 月 9 日 上午 5:37 
That's strange, but for some reason it works fine for me.
Are there any conditions, where and how it happens? Cause idk what could be wrong for now.