Total War: WARHAMMER III

Total War: WARHAMMER III

The Old World Campaign
Visar 1–10 av 230 poster
< 1  2  3 ... 23 >
Uppdatering: 11 nov @ 12:15

Version 3.134

  • Updated campaign_select_new.twui.xml

Uppdatering: 6 nov @ 13:01

Version 3.133

  • AI Golgfag starts at war with Payswords. Human players still have a choice between Payswords and Bugman's Brewery

Uppdatering: 30 okt @ 9:55

Version 3.132

  • Updated frontend faction table to prevent MP lobby crash
  • Fixed some scripting so some custom factions are hidden

Uppdatering: 29 okt @ 20:22

Version 3.131 (use the backup)

  • Added new custom mixer faction
  • Added IEE factions from the Khuresh update (hidden)
  • Changed agent subtype of the faction leaders of Crooked Eye, Drippin Fangs, and Bloody Spear

Uppdatering: 29 okt @ 19:27

Version 3.130

  • Reverting to Version 3.128

Uppdatering: 29 okt @ 16:23

Version 3.129 (pretty sure it shouldn't affect saved games)

  • Added new custom mixer faction
  • Added IEE factions from the Khuresh update (hidden)
  • Changed agent subtype of the faction leaders of Crooked Eye, Drippin Fangs, and Bloody Spear

Uppdatering: 9 okt @ 2:27

Version 3.128

  • Temporary fix for fixing Luthor's mind

Uppdatering: 8 okt @ 16:48

Version 3.127

  • Small change for some compatibility with the day-night cycle mod

Uppdatering: 7 okt @ 13:23

Version 3.126

  • Fixed Chaos Dwarf garrisons in RoC
  • Oxyotl and Pestilence's level 2 RoC settlement buildings have better garrisons than level 1

Uppdatering: 13 sep @ 19:41

Version 3.125

  • Gelt's starting mission chain no longer downgrades your settlement to level 2, upgrades to level 4 now, hope that's not too broken