Total War: WARHAMMER III

Total War: WARHAMMER III

The Old World Campaign
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Update: Nov 11 @ 12:15pm

Version 3.134

  • Updated campaign_select_new.twui.xml

Update: Nov 6 @ 1:01pm

Version 3.133

  • AI Golgfag starts at war with Payswords. Human players still have a choice between Payswords and Bugman's Brewery

Update: Oct 30 @ 9:55am

Version 3.132

  • Updated frontend faction table to prevent MP lobby crash
  • Fixed some scripting so some custom factions are hidden

Update: Oct 29 @ 8:22pm

Version 3.131 (use the backup)

  • Added new custom mixer faction
  • Added IEE factions from the Khuresh update (hidden)
  • Changed agent subtype of the faction leaders of Crooked Eye, Drippin Fangs, and Bloody Spear

Update: Oct 29 @ 7:27pm

Version 3.130

  • Reverting to Version 3.128

Update: Oct 29 @ 4:23pm

Version 3.129 (pretty sure it shouldn't affect saved games)

  • Added new custom mixer faction
  • Added IEE factions from the Khuresh update (hidden)
  • Changed agent subtype of the faction leaders of Crooked Eye, Drippin Fangs, and Bloody Spear

Update: Oct 9 @ 2:27am

Version 3.128

  • Temporary fix for fixing Luthor's mind

Update: Oct 8 @ 4:48pm

Version 3.127

  • Small change for some compatibility with the day-night cycle mod

Update: Oct 7 @ 1:23pm

Version 3.126

  • Fixed Chaos Dwarf garrisons in RoC
  • Oxyotl and Pestilence's level 2 RoC settlement buildings have better garrisons than level 1

Update: Sep 13 @ 7:41pm

Version 3.125

  • Gelt's starting mission chain no longer downgrades your settlement to level 2, upgrades to level 4 now, hope that's not too broken