Arma 3
HBQ_SpawnSystem
51–60 из 164
< 1 ... 4  5  6  7  8 ... 17 >
Обновление: 13 сен. 2024 г. в 3:12
автор: Q

Обновление: 13 сен. 2024 г. в 3:03
автор: Q

Обновление: 13 сен. 2024 г. в 2:38
автор: Q

Обновление: 13 сен. 2024 г. в 2:11
автор: Q

v2.1.9
- Improved: DynamicAI now does not disable Group functions so AI Mods that control Group behaviour still work even when DynamicAI disabled Units. This way DynamicAI still works with Mods like SquadFSM or HAL NR6.

- New: DynamicAI AI Radius: Now there is two options for Dynamic AI. One for Player distance and One for AI distance. AI distance also considers AI enemies and not only players. So when AI comes near enemy AI it will be enabled again.

- Changed: Unstuck Distance for Vehicles is doubled now.

- Fixed: Unstuck Vehicles works better now.

Обновление: 12 сен. 2024 г. в 16:24
автор: Q

v2.1.8
- Fixed: Issue with Balancing Trigger

Обновление: 12 сен. 2024 г. в 15:21
автор: Q

v2.1.8
- New: Better HAL NR6 Support

Обновление: 12 сен. 2024 г. в 6:06
автор: Q

v2.1.7
- New: DCO SquadFSM Mod Support
- New: LAFS Mod Support (Light AI Fire Support)

Обновление: 11 сен. 2024 г. в 3:25
автор: Q

v2.1.6
-Fixed: Several issues with Rearming Feature.
-Fixed: MovetoArea works with Transports now.
-Fixed: Transported Units dont go prone when unloading anymore
-Changed: Debug Colors Improved (Combatmode added)
Demomission:
- New: Example for Rearming in Demomission
- New: Example for Lootboxes in Demomission
- New: Example for Spawning when player near
- New: Another Example for Move to Areas in Demomission

Обновление: 31 июл. 2024 г. в 13:15
автор: Q

v2.1.5
-HotFix: Another Headless Client Hotfix. (Dynamic AI was not working with Headless Client)

Обновление: 30 июл. 2024 г. в 6:50
автор: Q

v2.1.4
-HotFix: Spawning on Headlessclient was broken in last Update.