Total War: WARHAMMER III

Total War: WARHAMMER III

SCM Marienburg (6.3)
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Update: Feb 14 @ 8:34pm

2025/FEB/15 Rhox
- Added DLC lock to Egmond and Mundvard (Base TW1) Allowing players to play some culture without DLC wasn't Mixu or my intention. It was an oversight. (They had separate culture for a while)

Update: Feb 5 @ 4:45pm

2025/FEB/06 Rhox
- Added campaign restraint to the Fooger caravan campign group member

Update: Jan 9 @ 12:42am

2024/JAN/09 Rhox
- Fixed the issue of Mundvard missing tunneling stance

Update: Dec 18, 2024 @ 7:05am

2024/DEC/19 Rhox
- Removed old currently unused landship from the unit sets as it was causing CTD on hovering

Update: Dec 14, 2024 @ 8:36am

2024/DEC/15 Rhox
- Added Master Engineer to Camille
- Removed unique allied outpost because it added extra burden for all Empire players and all new Culture mods while only adding custom garrison
- Stance effect thing

Update: Nov 21, 2024 @ 6:27am

2024/NOV/21 All is Dust
- Fixed the issue of Crispjin's double mustache

Update: Oct 31, 2024 @ 8:50am

Empty Update

Update: Oct 11, 2024 @ 7:36am

2024/OCT/11 Rhox
-Changed lore of sea's magic type in the UI as it wasn't matching with what it actually is

Update: Aug 29, 2024 @ 4:07am

2024/AUG/29 Rhox
Changed the caravan overriding script to fit with the 5.2.2 patch

Update: Aug 21, 2024 @ 5:35am

2024/AUG/21 Rhox-3
- Fixed the name of the icon. Yeah stupid of me