Total War: WARHAMMER III

Total War: WARHAMMER III

SCM Marienburg (6.3)
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Update: Nov 14 @ 12:48am

2025/NOV/14 Rhox
- Changed Spire of the Corsair's starting location (Yes, I only changed patrol position and not the starting position)

Update: Oct 21 @ 10:55pm

2025/OCT/22 Rhox
- Changed patrol coordinates for the whale and sunken land corsairs

Update: Oct 17 @ 8:54pm

2025/OCT/18 Rhox
- Regenerated unique ability numeric ID for the hkrul_manann since it was overlapping with others

Update: Oct 3 @ 11:26pm

2025/OCT/04 Rhox
- Changed method of locking Empire RoR into event-restricted locking, rather than removing them from the pool since the latter stopped working at a certain point. (You'll need a new campaign start if you want the locking)

Update: Sep 24 @ 10:17am

2025/SEP/25 Rhox
- Changed below things for the IEE to meet the new changes
-- IEE trade route
-- Dauphine starting position and starting enemy
-- Mission localization

Update: Sep 2 @ 3:15am

2025/SEP/02 Rhox
- Deleted some of the vanilla overriding art things (Might have effect on the mod, report if there is)
- Adjusted the script and DB to the IEE change

Update: Jun 18 @ 6:15am

2025/Jun/18 Rhox
- Fixed the issue of Empire culture factions' outpost building causing CTD. Sorry for the trouble

Update: Jun 17 @ 5:35am

2025/Jun/17 Rhox
Empty update to just show people that it's updated. (Or some of the things I forgot during hotfix incident)

Update: Mar 27 @ 1:08am

2025/Mar/27 Rhox
- Some tables' schema was updated. I haven't tested anything besides that, so please report bugs you see in the Modding Den Discord

Update: Feb 19 @ 4:28pm

2025/FEB/20 Rhox
- Fixed the issue of the ovn_dekuypers_network_tor_elithis trade node not working