Garry's Mod
Flesh Chunks
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更新:5月9日 @ 6時00分
更新者:sora1d

Fixed invalid PhysicsObject error in multiplayer.

更新:2024年8月28日 @ 2時46分
更新者:sora1d

- Chunks should be clipping into stuff less now.
- Chunks now stick and slide every 0.5 seconds rather than every tick.
- Chunks now automatically unalive themselves after 30 seconds.

更新:2024年6月24日 @ 2時52分
更新者:sora1d

- Changed chunk models entirely to fix the weird blue particle bug. This is done by using a model that doesn't break.
- Less clamping for damage-scaled chunk launch force. This should make chunks feel more dynamic depending on the damage dealt.
- New chunk models are purposefully bigger to increase visibility from further distance.

更新:2024年6月3日 @ 17時14分
更新者:sora1d

Fixed a bug where the client would try to broadcast ConVar changes.

更新:2024年4月3日 @ 8時59分
更新者:sora1d

Fixed flesh chunks spawning when 0 damage is dealt.

更新:2023年12月8日 @ 4時31分
更新者:sora1d

Fixed blood splatter not appearing in some cases. This is caused by me re-using EffectsData object, which cannot be done due to its implementation.

更新:2023年9月16日 @ 6時20分

Precache models to fix the following issues:
- Addon not working after a map change.
- Addon works partially or not at all.
- The need to check for physics object validity.

更新:2023年8月15日 @ 18時37分

Added the ability to toggle the addon on or off via the vg_chunk_enabled command.

更新:2023年8月13日 @ 20時48分

Added a prefix to each file to prevent any same name conflicts.

更新:2023年8月13日 @ 3時10分

- Added the ability to make chunks sticky. Can be toggled via vg_chunk_wallbounce_sticky command.
- Added a decal workaround for Fully Dynamic Animated Blood Mod.
- Fixed a bug where a portion of spawned chunks would insta-splat due to them colliding with each other.