Garry's Mod

Garry's Mod

Flesh Chunks
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Mis à jour le : 9 mai à 6h00
par sora1d

Fixed invalid PhysicsObject error in multiplayer.

Mis à jour le : 28 aout 2024 à 2h46
par sora1d

- Chunks should be clipping into stuff less now.
- Chunks now stick and slide every 0.5 seconds rather than every tick.
- Chunks now automatically unalive themselves after 30 seconds.

Mis à jour le : 24 juin 2024 à 2h52
par sora1d

- Changed chunk models entirely to fix the weird blue particle bug. This is done by using a model that doesn't break.
- Less clamping for damage-scaled chunk launch force. This should make chunks feel more dynamic depending on the damage dealt.
- New chunk models are purposefully bigger to increase visibility from further distance.

Mis à jour le : 3 juin 2024 à 17h14
par sora1d

Fixed a bug where the client would try to broadcast ConVar changes.

Mis à jour le : 3 avr. 2024 à 8h59
par sora1d

Fixed flesh chunks spawning when 0 damage is dealt.

Mis à jour le : 8 déc. 2023 à 4h31
par sora1d

Fixed blood splatter not appearing in some cases. This is caused by me re-using EffectsData object, which cannot be done due to its implementation.

Mis à jour le : 16 sept. 2023 à 6h20

Precache models to fix the following issues:
- Addon not working after a map change.
- Addon works partially or not at all.
- The need to check for physics object validity.

Mis à jour le : 15 aout 2023 à 18h37

Added the ability to toggle the addon on or off via the vg_chunk_enabled command.

Mis à jour le : 13 aout 2023 à 20h48

Added a prefix to each file to prevent any same name conflicts.

Mis à jour le : 13 aout 2023 à 3h10

- Added the ability to make chunks sticky. Can be toggled via vg_chunk_wallbounce_sticky command.
- Added a decal workaround for Fully Dynamic Animated Blood Mod.
- Fixed a bug where a portion of spawned chunks would insta-splat due to them colliding with each other.