Barotrauma

Barotrauma

Enhanced Armaments Fuel for the Fire Expansion
Visar 121–130 av 182 poster
< 1 ... 11  12  13  14  15 ... 19 >
Uppdatering: 24 sep, 2023 @ 16:43

Minor little update

Changed:

- Black-Ops "Sapper" and "Heavy" equipment have been given more distinctiveness cosmetically.

Uppdatering: 13 sep, 2023 @ 15:59

Changed:

- Combat Helmet variants restatted to fit.

Added:

- (This is where the Combat Medic Uniform would be if SCP didn't beat me to it, but better it be on the main mod.)

Uppdatering: 9 sep, 2023 @ 11:53

Fixed:

- Spawn frequency of 10mm Magazines were way too high.

Uppdatering: 7 sep, 2023 @ 13:38

Fixed:

- Renegade Light Hand Cannon, Double-Barrel 8-Gauge, and both Leverguns are now able to be put on weapon holders.

Uppdatering: 6 sep, 2023 @ 13:27

Changed:

- 8-Gauge Shotshell is better at punching lighter armor, at the cost of it's damage being slightly reduced.

- 8-Gauge Slug deals more up-front damage in the form of lacerations, but is no longer a perfect piercer.

- 8-Gauge Stun now deals a minor Progressive Stun

Uppdatering: 31 aug, 2023 @ 19:17

Tweaked:

- Sound Frequency from Prototype Rifle was too low for it's new sound.

Uppdatering: 31 aug, 2023 @ 14:38

Sorry for the Back-to-back, had to release the new weapons with their placeholders to get the fix out faster.

Changed:

- New weapons given proper sound effects

Uppdatering: 31 aug, 2023 @ 12:33

Added:

- 2 additional members to the Rifle tree, going Semi to (a slow) Auto.

Fixed:

- Some sound readjustments.

Uppdatering: 18 aug, 2023 @ 15:51

Added:

- Black-Ops "Sapper" Set, Field Engineer/Explosives Disposal.

- Coalition Covert Combat Rifle to the Black-Ops kit.

- Admin Experience Book, Smoldered Journal.

Changes:

- Exoskeleton can stow Neurotrauma Surgery Tables

- Toolkit Recipe shift (Previously impossible to craft)

Uppdatering: 8 aug, 2023 @ 16:12

Fixed:

- NOW ID Cards work for the Bounty Targets.