Barotrauma

Barotrauma

Enhanced Armaments Fuel for the Fire Expansion
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Update: 13 sep 2023 om 15:59

Changed:

- Combat Helmet variants restatted to fit.

Added:

- (This is where the Combat Medic Uniform would be if SCP didn't beat me to it, but better it be on the main mod.)

Update: 9 sep 2023 om 11:53

Fixed:

- Spawn frequency of 10mm Magazines were way too high.

Update: 7 sep 2023 om 13:38

Fixed:

- Renegade Light Hand Cannon, Double-Barrel 8-Gauge, and both Leverguns are now able to be put on weapon holders.

Update: 6 sep 2023 om 13:27

Changed:

- 8-Gauge Shotshell is better at punching lighter armor, at the cost of it's damage being slightly reduced.

- 8-Gauge Slug deals more up-front damage in the form of lacerations, but is no longer a perfect piercer.

- 8-Gauge Stun now deals a minor Progressive Stun

Update: 31 aug 2023 om 19:17

Tweaked:

- Sound Frequency from Prototype Rifle was too low for it's new sound.

Update: 31 aug 2023 om 14:38

Sorry for the Back-to-back, had to release the new weapons with their placeholders to get the fix out faster.

Changed:

- New weapons given proper sound effects

Update: 31 aug 2023 om 12:33

Added:

- 2 additional members to the Rifle tree, going Semi to (a slow) Auto.

Fixed:

- Some sound readjustments.

Update: 18 aug 2023 om 15:51

Added:

- Black-Ops "Sapper" Set, Field Engineer/Explosives Disposal.

- Coalition Covert Combat Rifle to the Black-Ops kit.

- Admin Experience Book, Smoldered Journal.

Changes:

- Exoskeleton can stow Neurotrauma Surgery Tables

- Toolkit Recipe shift (Previously impossible to craft)

Update: 8 aug 2023 om 16:12

Fixed:

- NOW ID Cards work for the Bounty Targets.

Update: 3 aug 2023 om 16:49

Changed:

- Coalition Suppressed Battle Rifle Downsized.

Fixed:

- 40mm Grenade Shotshell can no-longer be loaded into standard shotguns or shotgun boxes.