Barotrauma
Vanilla Weapons Overhaul (Draconis)
366개 중 11~20개 표시 중
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업데이트: 2025년 9월 27일 오전 12시 04분
작성자: Draconis🐊

density changes messed up harpoons and SSL rifle projectile water gliding.

업데이트: 2025년 9월 25일 오후 1시 04분
작성자: Draconis🐊

grenades dangerous on activation

some small cosmetic tweaks to holding and cosmetic things

new Russian Translation files!

업데이트: 2025년 9월 19일 오후 12시 51분
작성자: Draconis🐊

Blueprint changes, Shotgun Revolver is on gunsmith blueprint now, revolver + rounds are captain talent only, my mistake was testing blueprints and it slipped in.

New Wreck/Abandoned weapons.

ProtoExo Rifle a medium machinegun cut down to arm protoexo and RIG suits in Europas past with a large semi-auto rifle. Has sharp nasty recoil chance on every shot negated by high skill or exosuits. Feeds from 7.62x51mm GPMG Drums.

Vintage Laser Rifle an early high power laser using special rods grown in zero gravity to arm colonists during the early weapon programs on europa. 60 shots per charge pack and has recoil due to intense vaproization at the muzzle.

업데이트: 2025년 9월 17일 오후 2시 55분
작성자: Draconis🐊

Blueprint update!

Majority of weapons are now gated by blueprints you can rarely find or buy from certain vendors or with reputation. Several "upgrading" weapons still exist as loot which can be improved. More advanced weapons start showing up at high rep or past 20 and 30 difficulty similar to vanilla.

The majority either have their ammo simple to make like pistols which do not require any blueprint, some heavier guns have ammo as part of the blueprint but a few like the jovian shotgun or coalition marksman rifle do not grant the ability to make the ammo for them.

.38 antique lever action has been tweaked added in. showing up rarely on wrecks or in stores, its subpar but can hold quite a bit of ammo. It can also be used to craft a repeating rifle along with the lever-action or standard rifle.

업데이트: 2025년 9월 12일 오후 11시 05분
작성자: Draconis🐊

europa brew was missing the acidreaction identifier, no clue how. I previously had it set drastically high as it was not effective prior to the multiply by max vitality buff but I am increasing it from 30 to 40 and reducing the slow effect from 100 to 60.

These changes should mean you can use Europabrew inside of railgun properly due to its projectile effect settings.

업데이트: 2025년 9월 10일 오후 3시 05분
작성자: Draconis🐊

Flecette reworked to throw out 8 piercing projectiles similar to a flak shell, each can pierce multiple body parts and combined they will ragdoll smaller enemies. Much less maximum damage than a standard grenade, these projectiles do not pierce walls or doors easily though due to how baro tracks projectiles expect some modicum of wackyness as they stop late and pepper the other side of a door or wall.

Pump action grenade launcher reworked to have a 5 round tube but a single chamber slot so you can quickly load single rounds of special ammo like flares or nukes without messing with the stack already in the gun, effectively its like the rifle launcher slot on a full grenade launcher.

some slight balance passes on several of the ammo typles including the jovian smg again.

heavily reworked and redacted probability to ignore damage on novel armors, only really on blockade suit, physicorum, cerimonial and the exoskeleton.

업데이트: 2025년 8월 25일 오전 8시 41분
작성자: Draconis🐊

Jovian SMG was still tad too low.

Big balance pass on last update, toned down helmet probabilities immensely

Physicorum Carapace and Blockade Armor should both feel much better to use.

업데이트: 2025년 8월 19일 오후 4시 44분
작성자: Draconis🐊

Numerous bugs and issues with armor fixed.

All primarily metal armors such as tactical helmet play proper metallic sounds when struck including base game makeshift armor and iron helmet.

Several armors had probability incorrectly instead of damage reduction, whoops!

VWO armors have low probability to deflect damage similar to the exosuit in base game. This is lower on helmets which can be stacked with dive suits and is roughly 5-10% on the helmets best protections/bleeding.

Armor suits especially Blockade and Cerimonial armor get the most improvement here with the thick armor having a low ability to avoid damage from even heavy weapon attacks

업데이트: 2025년 8월 17일 오전 11시 23분
작성자: Draconis🐊

bandolier readjusment/fix for sprite changes

업데이트: 2025년 8월 14일 오전 9시 10분
작성자: Draconis🐊

mostly small fixes

Jovian helm doesn't offset diving suit tunnel vision

Maser does more ballast flora damage

correct description on tactical backpack

some small weapon changes