Garry's Mod

Garry's Mod

Terminator Nextbot
Menampilkan1-10 dari 338 kiriman
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Pembaruan: 9 Nov @ 11:56am
berdasarkan StrawWagen

Make Think task callback always called

Pembaruan: 7 Nov @ 12:57pm
berdasarkan StrawWagen

no err spam pls

Pembaruan: 7 Nov @ 12:42pm
berdasarkan StrawWagen

tweaks
no navpatching on "halflife/black"
add Think callback, that's called if bot is player OR ai controlled

Pembaruan: 5 Nov @ 3:13pm
berdasarkan StrawWagen

always yield in a spot

Pembaruan: 5 Nov @ 1:54pm
berdasarkan StrawWagen

fix csoldier err spam
and allow returning true to block damage in OnDamaged task event

Pembaruan: 4 Nov @ 9:22pm
berdasarkan StrawWagen

Driving rework/polish
add new bot driving GUI, healthbar, etc.
add aircontrol support when driving bots
make a ton of ENT.xxxxx variables shared
polish buggy viewoffset logic
check if we can fit when uncrouching while driven
fix bots getting too much in their clip when picking up guns
treat empty strings in .DefaultSidearms as nothing
Standardize the wraith cloaking logic, all wraith bots now use the same code to cloak/uncloak
New ".MySpecialActions" system
Spot to put special actions, that are usable by the AI, or someone driving the bot

Add simple melee bash attack for the WIP term soldiers
Add weapon_manhack_term for the WIP metropolice soldier
New ENT:GetAllBaseClasses helper func
add return reasons to ENT:CanWeaponPrimaryAttack
and add them to ENT:WeaponPrimaryAttack
fix a bunch of task race condition errors deriving from paths being built inside OnStart instead of BehaveUpdateMotion
Add comments to every default term task
Store "ladderLeaveReasons" for future debugging/fixes
Increase budgetEveryoneGets
Add terminator_Extras.DrawInHand client helper
Tweak supersonic crowbar sound, now the whistling doesn't play until the boom happens.
Make all engine analogs based off the "sk_plr_dmg_XXXX" convars

Pembaruan: 30 Sep @ 10:39am
berdasarkan StrawWagen

small weapon fixes
properly construct weapon dropping table
fix rare brain loop when enemy is scary
fix err spam with nil weapon
dont use heavy handed hardcoded DefaultWeapon for the paparazzi

Pembaruan: 29 Agu @ 8:11am
berdasarkan StrawWagen

Tweaks
Add experimental terminator_areapatch_here concommand
Cache shouldNotSeeEnemy results for longer
Make bots always see invis players in vehicles

Pembaruan: 26 Agu @ 4:24pm
berdasarkan StrawWagen

no debug print

Pembaruan: 26 Agu @ 4:21pm
berdasarkan StrawWagen

stuck check ladder fix
Fix bots on ladders thinking they're stuck
Make terms looking for weapons properly handle modern path statuses

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