Garry's Mod
Terminator Nextbot
Показване на 1 — 10 от 338 постъпления
< 1  2  3 ... 34 >
Обновление: 9 ноем. в 11:56

Make Think task callback always called

Обновление: 7 ноем. в 12:57

no err spam pls

Обновление: 7 ноем. в 12:42

tweaks
no navpatching on "halflife/black"
add Think callback, that's called if bot is player OR ai controlled

Обновление: 5 ноем. в 15:13

always yield in a spot

Обновление: 5 ноем. в 13:54

fix csoldier err spam
and allow returning true to block damage in OnDamaged task event

Обновление: 4 ноем. в 21:22

Driving rework/polish
add new bot driving GUI, healthbar, etc.
add aircontrol support when driving bots
make a ton of ENT.xxxxx variables shared
polish buggy viewoffset logic
check if we can fit when uncrouching while driven
fix bots getting too much in their clip when picking up guns
treat empty strings in .DefaultSidearms as nothing
Standardize the wraith cloaking logic, all wraith bots now use the same code to cloak/uncloak
New ".MySpecialActions" system
Spot to put special actions, that are usable by the AI, or someone driving the bot

Add simple melee bash attack for the WIP term soldiers
Add weapon_manhack_term for the WIP metropolice soldier
New ENT:GetAllBaseClasses helper func
add return reasons to ENT:CanWeaponPrimaryAttack
and add them to ENT:WeaponPrimaryAttack
fix a bunch of task race condition errors deriving from paths being built inside OnStart instead of BehaveUpdateMotion
Add comments to every default term task
Store "ladderLeaveReasons" for future debugging/fixes
Increase budgetEveryoneGets
Add terminator_Extras.DrawInHand client helper
Tweak supersonic crowbar sound, now the whistling doesn't play until the boom happens.
Make all engine analogs based off the "sk_plr_dmg_XXXX" convars

Обновление: 30 септ. в 10:39

small weapon fixes
properly construct weapon dropping table
fix rare brain loop when enemy is scary
fix err spam with nil weapon
dont use heavy handed hardcoded DefaultWeapon for the paparazzi

Обновление: 29 авг. в 8:11

Tweaks
Add experimental terminator_areapatch_here concommand
Cache shouldNotSeeEnemy results for longer
Make bots always see invis players in vehicles

Обновление: 26 авг. в 16:24

no debug print

Обновление: 26 авг. в 16:21

stuck check ladder fix
Fix bots on ladders thinking they're stuck
Make terms looking for weapons properly handle modern path statuses

Add Term_SpeakSentenceNow