RimWorld

RimWorld

Big and Small - Framework
Ergebnisse 101–110 von 446
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Update: 8. Jul. um 2:24

[Auto-generated text]: Update on 7/8/2025 11:23:50 AM.

Update: 6. Jul. um 5:59

[Auto-generated text]: Update on 7/6/2025 2:59:00 PM.

Update: 4. Jul. um 3:18

[Auto-generated text]: Update on 7/4/2025 12:18:20 PM.

Update: 29. Jun. um 14:21

[Auto-generated text]: Update on 6/29/2025 11:21:03 PM.

Update: 29. Jun. um 13:05

Update on 6/29/2025 10:05:35 PM.

Sapient Mechanoids (made with sapient animals mod) can now be mechanitors.

Update: 29. Jun. um 12:34

[Auto-generated text]: Update on 6/29/2025 9:34:46 PM.

Update: 29. Jun. um 12:27

Update on 6/29/2025 9:27:09 PM.

Early preparations for adding multiplayer compatibility later.

Animal manipulation is now its own hediff. This way it can be modified via bionics etc.

Update: 29. Jun. um 5:24

Update on 6/29/2025 2:23:52 PM.

The custom apparel rendering nodes have been updated to work with the latest 1.6 changes.

Update: 28. Jun. um 0:29

Update on 6/28/2025 9:29:18 AM.

Morph genes now only replace their own category. Endogenes replace endogenes. Xenogenes replace xenogenes.

E.g.

Vampire Xeno Princess warps into a Vampire Xeno Queen now instead of losing their sanguo-ness.

Update: 28. Jun. um 0:14

Update on 6/28/2025 9:14:12 AM.

Giving the defaults for sapient animals a manipulation override (in the XML) will now use those values to evaluate if they can use weapons, etc.