Garry's Mod
TFA-VOX Extra Callouts
Hiển thị 51-60 trong 60 mục
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Cập nhật: 23 Thg05, 2023 @ 3:52am

-Added spotting items/weapons/ammo

Spotting a Health Kit/Charger, Health Vial, Armor Battery/Suit Charger, Ammo or a Weapon triggers a unique callout.

Weapons have two options; Ammo based, or generic.

Ammo based triggers a callout based on the primary ammo of the weapon.

However, if the ammo is not base HL2, or the sound table for the callout does not exist then the callout will revert to generic.

Spotting an item will also apply a halo around the item that is visible through walls. Weapons and ammo get a yellow halo, armor batteries and suit chargers a blue one and health kits/vials/chargers a green one.

There is also an option to make the halos only visible to players on the same team. I don't know why I added this, but I suppose it might have some purpose.

Cập nhật: 20 Thg05, 2023 @ 2:45am

-Added landing grunt

If the player remains off the ground for a set amount of time, trigger a landing grunt callout

-Added barnacle grab

Getting grabbed by a barnacle triggers an initial callout, then continues to play callouts

Cập nhật: 16 Thg05, 2023 @ 9:13am

-Fixed errors caused by weapons without a primary ammo type, or simply not having one equipped

Cập nhật: 14 Thg05, 2023 @ 11:09pm

-Added Grenade Throw callout

Holding a weapon that uses 'grenade' as its primary ammo, then pressing and releasing the primary or secondary attack triggers a callout.

-Adjusted some things

Cập nhật: 14 Thg05, 2023 @ 12:40am

-Improved Out Of Breath callout;

Callout will only trigger if the player remains over the speed threshold (Player's Walk Speed + Minimum Speed setting) for a certain period of time (Minimum Duration)

After this, a recovery period will begin (Recovery Duration), during which the callout will continue to play, until the player has remained below the speed threshold for the duration.

If the minimum speed is set to a value that is above the players possible running speed, the limit will instead be fixed to (Player Run Speed - 100)

Cập nhật: 13 Thg05, 2023 @ 8:06am

-Added new features:

Out of breath

-After sprinting for a determined amount of time, trigger a callout

Friendly Fire

-Self explanatory

Specific pickup

-Rather than triggering the generic pickup sound, trigger a unique one based on the ammo type the weapon uses (Unless that table is not found, in which case revert to default.)

Cập nhật: 30 Thg01, 2023 @ 6:49am

-Fixed errors

-Removed the obsolete settings

I was supposed to release this update earlier. Sorry.

Cập nhật: 27 Thg01, 2023 @ 1:54pm

-Various changes;

VManip no longer causes the player to spam grenade callouts, instead it will follow the self-grenade rules

NPC's killed by players no longer trigger errors, and properly apply the "killed by friendly"-logic

Players killing other players now triggers the "friendly killed"-callout;

If the dead player is on the same team (irrelevant in sandbox) as the player emitting the callout, the appropriate callout will trigger.

Killed by a Hostile NPC/Player on a different team = Friendly Killed
Killed by a Friendly NPC/Player on the same team = Friendly Fire

Cập nhật: 12 Thg01, 2023 @ 2:36am

- Friendly NPC's killed by players should now trigger the callout

Cập nhật: 26 Thg12, 2022 @ 2:03pm

Initial addon creation.