Garry's Mod

Garry's Mod

Unreal Gold SNPCs + SWEPs
目前顯示第 1-10 項,共 34 項
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更新:11 月 10 日 @ 下午 1:14
kwaHliveD 發表

+ Collision group of projectiles set back to COLLISION_GROUP_PROJECTILE.

更新:11 月 10 日 @ 下午 12:58
kwaHliveD 發表

+ Fixed PickTarget.
+ Added startscriptedsequence, startscriptedactivity inputs.
+ Added file custommoveprobe.
+ NPCs animating started with startscriptedsequence or activity will have root motion.

更新:9 月 14 日 @ 上午 12:08
kwaHliveD 發表

+ Fixed Eightball being unable to fire with 6 clips after picking up a dropped Eightball from dead NPC.
+ Fixed some bugs in NPC AI base.

更新:7 月 29 日 @ 下午 1:32
kwaHliveD 發表

+ Basic sandbox save / load system, so it doesn't lose weapons, model, health etc... Duplicator will save most value.
+ Improved NPC_MeleeAttack hit detection system.
+ Implemented better NearestPoint2 check.
+ NPCs that are in CLASS_PLAYER_ALLY_VITAL or self.bHealthRegenerationEnabled will regen health at the same rate as HL2 NPCs do.
+ Fixed weapon shot regulator being unable to retrieve intervals for SWEPs.

更新:7 月 1 日 @ 上午 11:00
kwaHliveD 發表

+ Added Lava Slith. + Enhancements on base AI.

更新:4 月 24 日 @ 上午 8:27
kwaHliveD 發表

+ Fixed unconnected vertices on remaining models.

更新:4 月 24 日 @ 上午 1:33
kwaHliveD 發表

+ Base NPC improvements.
+ Added missing whip1m.wav.
+ Added Skaarj Ice Lord (480hp)
+ Fixed non-merged vertices on Skaarj and Male1.

更新:3 月 26 日 @ 上午 11:55
kwaHliveD 發表

+ Base NPC improvements.

更新:2024 年 11 月 7 日 @ 上午 2:27
kwaHliveD 發表

+ Base NPC improvements. (NPCs drop multiple weapons if they have got more than one in m_hMyWeapons inventory, fixed NPCs not playing run and attack animations, GetButtons support based on current velocity or path direction)

更新:2024 年 11 月 1 日 @ 上午 8:22
kwaHliveD 發表

+ +Use'd NPCs join player squad.
+ Base NPC improvements.
+ Unarmed NPCs that can hold weapons will be able to search and pick weapons.
+ cycler_actor2 base npcs can guide weapon_rpg now.