Garry's Mod
Unreal Gold SNPCs + SWEPs
Εμφάνιση 1-10 από 34 καταχωρίσεις
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Ενημέρωση: 10 Νοε στις 13:14
από kwaHliveD

+ Collision group of projectiles set back to COLLISION_GROUP_PROJECTILE.

Ενημέρωση: 10 Νοε στις 12:58
από kwaHliveD

+ Fixed PickTarget.
+ Added startscriptedsequence, startscriptedactivity inputs.
+ Added file custommoveprobe.
+ NPCs animating started with startscriptedsequence or activity will have root motion.

Ενημέρωση: 14 Σεπ στις 0:08
από kwaHliveD

+ Fixed Eightball being unable to fire with 6 clips after picking up a dropped Eightball from dead NPC.
+ Fixed some bugs in NPC AI base.

Ενημέρωση: 29 Ιουλ στις 13:32
από kwaHliveD

+ Basic sandbox save / load system, so it doesn't lose weapons, model, health etc... Duplicator will save most value.
+ Improved NPC_MeleeAttack hit detection system.
+ Implemented better NearestPoint2 check.
+ NPCs that are in CLASS_PLAYER_ALLY_VITAL or self.bHealthRegenerationEnabled will regen health at the same rate as HL2 NPCs do.
+ Fixed weapon shot regulator being unable to retrieve intervals for SWEPs.

Ενημέρωση: 1 Ιουλ στις 11:00
από kwaHliveD

+ Added Lava Slith. + Enhancements on base AI.

Ενημέρωση: 24 Απρ στις 8:27
από kwaHliveD

+ Fixed unconnected vertices on remaining models.

Ενημέρωση: 24 Απρ στις 1:33
από kwaHliveD

+ Base NPC improvements.
+ Added missing whip1m.wav.
+ Added Skaarj Ice Lord (480hp)
+ Fixed non-merged vertices on Skaarj and Male1.

Ενημέρωση: 26 Μαρ στις 11:55
από kwaHliveD

+ Base NPC improvements.

Ενημέρωση: 7 Νοε 2024 στις 2:27
από kwaHliveD

+ Base NPC improvements. (NPCs drop multiple weapons if they have got more than one in m_hMyWeapons inventory, fixed NPCs not playing run and attack animations, GetButtons support based on current velocity or path direction)

Ενημέρωση: 1 Νοε 2024 στις 8:22
από kwaHliveD

+ +Use'd NPCs join player squad.
+ Base NPC improvements.
+ Unarmed NPCs that can hold weapons will be able to search and pick weapons.
+ cycler_actor2 base npcs can guide weapon_rpg now.