Garry's Mod
[TacRP] Tactical RP Weapons
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Aggiornamento: 29 ott 2021, 6:35

- Added P90, a fast-firing, low-recoil SMG with a deep magazine and good long-range performance.
- Added KS-23, a more traditional video-gamey shotgun with extremely powerful shells and abysmal spread.
- Added Zvezda Shells, flashbang slugs that can be fired from the KS-23.
- Added 8x scope for all weapons that support the ACOG.
- Changed blind fire to a predicted command. It is now ALT + W, like in Tarkov.
- Added corner blind fire. Use ALT + A to blind fire left.
- It is now possible to disable the HUD.
- Damage ranger shows shotgun potential maximum damage vs minimum damage.

Aggiornamento: 28 ott 2021, 1:36

- Added quick grenades.
- Added custom HUD/UI.
- Added ammo pickups/crate back.
- Added ammo pickups for grenades.

Aggiornamento: 27 ott 2021, 21:58

- Added OKP-7 sight, from here: https://gamebanana.com/models/4187
- Added D-Mic. Scans a 50m area around the player and shows contacts on a minimap.
- Added Rangefinder. Shows the distance to the target and estimates damage/shot to kill profile.
- Various recoil tweaks.
- Free aim works properly when aiming upwards.

Aggiornamento: 27 ott 2021, 6:21

Blind fire player appearance better reflects actual blind fire position

Aggiornamento: 27 ott 2021, 6:14

Fixed NPCs using weapons

Aggiornamento: 27 ott 2021, 5:54

Fixed blind fire positions in multiplayer

Aggiornamento: 27 ott 2021, 5:32

Added camera shake when firing.

Aggiornamento: 27 ott 2021, 5:22

Added physical bullets. Bullets now take time to travel to their target.
Added Heavy Barrel, which improves muzzle velocity and range but makes your recoil worse.
The suppressor now makes your muzzle velocity worse.

Aggiornamento: 27 ott 2021, 4:49

Added improved sway and viewmodel inertia

Aggiornamento: 27 ott 2021, 4:42

Improved free aim laser accuracy and optic accuracy during recoil