RimWorld
Outfit Builder Redux
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Actualización: 9 NOV a las 4:22 p. m.

Updated translation texts

Actualización: 9 NOV a las 4:13 p. m.

Minor bugfix

Actualización: 8 NOV a las 11:34 p. m.

[Auto-generated text]: Update on 11/9/2025 5:34:20 PM.

Actualización: 8 NOV a las 11:31 p. m.

[Auto-generated text]: Update on 11/9/2025 5:31:28 PM.

Actualización: 8 NOV a las 11:14 p. m.

[Auto-generated text]: Update on 11/9/2025 5:14:50 PM.

Actualización: 8 NOV a las 7:47 p. m.

Modernised the repo, migrated to NuGet and removed most Publicize hackery

Actualización: 7 NOV a las 10:27 p. m.

Update for 1.6, along with some minor tweaks.

1. Left click creation of a new outfit will now inherit special filters (tainted, biocoded, etc), as well as hit-point and quality thresholds, from the currently equipped outfit.

2. Right click will now simply update whatever the current policy is instead of forcing a new one. This should simplify management of generic outfits like soldier, farmer, doctor, etc.

3. Removed a bunch of legacy code that would occasionally cause dictionary key errors when deleting and creating a new outfit.

Actualización: 22 NOV 2024 a las 4:49 p. m.

[Auto-generated text]: Update on 11/23/2024 10:49:48 AM.

Actualización: 22 NOV 2024 a las 4:41 p. m.

Updated for Patch 1.5
* Code cleanup
* Enabled truncated strings

Actualización: 21 OCT 2022 a las 6:40 a. m.

Updated for 1.4