Space Engineers

Space Engineers

Configurable Parameters
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Update: Nov 1, 2023 @ 5:17am

- Adjusted various UI texts and tooltips.

Update: Nov 1, 2023 @ 4:10am

- Added settings for Laser Antennas:
-> Idle power input
-> Turning power input
-> Lasing power input
-> Max Range for smallgrid
-> Max Range for largegrid

- Code refactoring and small wording fixes.

Update: Oct 31, 2023 @ 1:38pm

- Added new setting: Energy consumption by temperature
- Added new setting: Hydrong Bottle Capacity

- Refactored character settings by moving the oxygen and hydrogen specific settings to "CharacterResources".
=> You need to set the values for
• Suit - Oxygen Capacity
• Oxygen Bottle Capacity
• Oxygen Consumption Multiplier
• Suit - Hydrogen Capacity
again.

Update: Oct 29, 2023 @ 1:30pm

- Weapon settings feature is now skipped entirely, when using WeaponCore.

Update: Oct 29, 2023 @ 1:05pm

- Added dynamically generated weapon settings for all turrets including modded ones, allowing you to adjust the turret's:
-> Ammo damage
-> Ammo range
-> AI Targeting Range
-> Resistance
-> Shot Deviation Angle

- Moved Searchlight-Settings to a separate class
=> You have to reconfigure the searchlight parameters.

- Added identification when using WeaponCore, disabling the weapon setting features.

Update: May 18, 2023 @ 6:28am

- Added audio options for "Medical Room (idle)" and "Recharge and heal".
- Jetpack settings are no longer applied, when the "default" preset is selected. This should avoid mod conflicts.

Update: Apr 10, 2023 @ 1:54pm

- Added new category "Planets", which includes configuration options for
-> OxygenDensity
-> Breathable atmosphere
-> Density (of the atmosphere)
-> Default Surface Temperature
-> Maximum Wind Speed
Note: This should also work with modded planets, since the UI dynamically loads the data based on all available PlanetGeneratorDefintions.
- Added an option for the capacity of OxygenBottles in the Characters section.
- Rearranged Weapon Replacement section
- Refactored a bit of code

Update: Dec 26, 2022 @ 1:56pm

- Only base game Ore Detector blocks are now affected, modded ones are ignored
-> Default values for the maximum range of small/largegrid Ore Detectors are now loaded initially and displayed in the UI
- Only base game O2/H2 Generator blocks are now affected, modded ones are ignored

Update: Oct 30, 2022 @ 9:21am

- Fixed economy "Offer and Order amount multipliers" menu display.

Update: Oct 23, 2022 @ 12:20pm

- Added a new section in the Economy category, which allows you to adjust the base price (MinimalPricePerUnit) value of all ores, effectively allowing you to rebalance the whole economy. Modded ores will be listed as well, as long as the author defines a MinimalPricePerUnit != -1.
- Combined Contract and Store section