Garry's Mod
Sabre-aN's Headcrab Zombie Mod
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更新:2017年11月11日 @ 4時54分

Zombine Torsos now use Zombine sounds, and thus require Ep1 or Ep2. Zombine Elites no longer pull Grenades, and an option has been added to disable grenades for all Zombine as well. Finally, when gibbed zombies now preserve their variants.

更新:2017年4月21日 @ 11時18分

Removed some console outputs I accidentally left in from a previous update. No changes to gameplay.

更新:2017年4月8日 @ 18時07分

Quick fix for a rare bug where the randomiser would replace zombies with zombine even when that option was disabled in the menu.

更新:2017年4月7日 @ 6時09分

Tweaked the randomiser a bit again, should now work better when modifying the timescale with game.SetTimeScale

更新:2017年4月6日 @ 15時34分

Quick change to how the randomiser works, it's still messy but at least it's no longer using a Think hook. As a result it should in theory be a bit kinder to your CPU. I've tested it in singleplayer and multiplayer and could see no noticeable difference in behaviour, so it should be alright. This also should have fixed what appears to be a long-standing bug in the logic of the randomiser when making all zombies become zombine. You should now be able to play a map with standard zombie spawns and convert every single one to a zombine.

更新:2015年3月30日 @ 7時08分

Added Original Combine Elite playermodel as per request.

更新:2014年4月3日 @ 12時39分

Update to match the Gmod update released earlier today - I removed Combine Shotgun Soldier NPCs from this mod as they were added to Gmod as part of the official update, and I also added Ep2 animations to the fast zombie to help fix missing animations when playing the Ep2 campaign in Gmod

更新:2014年4月3日 @ 12時36分

Synced with Beta

更新:2014年3月17日 @ 13時27分

Tweaked the randomiser code a little

更新:2013年12月30日 @ 12時17分

Adjusted the Metrocop Zombie's phong texture