Garry's Mod
Sabre-aN's Headcrab Zombie Mod
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Обновление: 11 ноем. 2017 в 4:54

Zombine Torsos now use Zombine sounds, and thus require Ep1 or Ep2. Zombine Elites no longer pull Grenades, and an option has been added to disable grenades for all Zombine as well. Finally, when gibbed zombies now preserve their variants.

Обновление: 21 апр. 2017 в 11:18

Removed some console outputs I accidentally left in from a previous update. No changes to gameplay.

Обновление: 8 апр. 2017 в 18:07

Quick fix for a rare bug where the randomiser would replace zombies with zombine even when that option was disabled in the menu.

Обновление: 7 апр. 2017 в 6:09

Tweaked the randomiser a bit again, should now work better when modifying the timescale with game.SetTimeScale

Обновление: 6 апр. 2017 в 15:34

Quick change to how the randomiser works, it's still messy but at least it's no longer using a Think hook. As a result it should in theory be a bit kinder to your CPU. I've tested it in singleplayer and multiplayer and could see no noticeable difference in behaviour, so it should be alright. This also should have fixed what appears to be a long-standing bug in the logic of the randomiser when making all zombies become zombine. You should now be able to play a map with standard zombie spawns and convert every single one to a zombine.

Обновление: 30 март 2015 в 7:08

Added Original Combine Elite playermodel as per request.

Обновление: 3 апр. 2014 в 12:39

Update to match the Gmod update released earlier today - I removed Combine Shotgun Soldier NPCs from this mod as they were added to Gmod as part of the official update, and I also added Ep2 animations to the fast zombie to help fix missing animations when playing the Ep2 campaign in Gmod

Обновление: 3 апр. 2014 в 12:36

Synced with Beta

Обновление: 17 март 2014 в 13:27

Tweaked the randomiser code a little

Обновление: 30 дек. 2013 в 12:17

Adjusted the Metrocop Zombie's phong texture