Garry's Mod

Garry's Mod

Sabre-aN's Headcrab Zombie Mod
Ergebnisse 1–10 von 14
< 1  2 >
Update: 11. Nov. 2017 um 4:54

Zombine Torsos now use Zombine sounds, and thus require Ep1 or Ep2. Zombine Elites no longer pull Grenades, and an option has been added to disable grenades for all Zombine as well. Finally, when gibbed zombies now preserve their variants.

Update: 21. Apr. 2017 um 11:18

Removed some console outputs I accidentally left in from a previous update. No changes to gameplay.

Update: 8. Apr. 2017 um 18:07

Quick fix for a rare bug where the randomiser would replace zombies with zombine even when that option was disabled in the menu.

Update: 7. Apr. 2017 um 6:09

Tweaked the randomiser a bit again, should now work better when modifying the timescale with game.SetTimeScale

Update: 6. Apr. 2017 um 15:34

Quick change to how the randomiser works, it's still messy but at least it's no longer using a Think hook. As a result it should in theory be a bit kinder to your CPU. I've tested it in singleplayer and multiplayer and could see no noticeable difference in behaviour, so it should be alright. This also should have fixed what appears to be a long-standing bug in the logic of the randomiser when making all zombies become zombine. You should now be able to play a map with standard zombie spawns and convert every single one to a zombine.

Update: 30. Mrz. 2015 um 7:08

Added Original Combine Elite playermodel as per request.

Update: 3. Apr. 2014 um 12:39

Update to match the Gmod update released earlier today - I removed Combine Shotgun Soldier NPCs from this mod as they were added to Gmod as part of the official update, and I also added Ep2 animations to the fast zombie to help fix missing animations when playing the Ep2 campaign in Gmod

Update: 3. Apr. 2014 um 12:36

Synced with Beta

Update: 17. Mrz. 2014 um 13:27

Tweaked the randomiser code a little

Update: 30. Dez. 2013 um 12:17

Adjusted the Metrocop Zombie's phong texture