Stellaris

Stellaris

Planetary Diversity - Unique Worlds
Showing 91-100 of 101 entries
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Update: Oct 24, 2019 @ 12:00pm

Maybe now? Nope.

Update: Oct 24, 2019 @ 11:46am

It should show 2.5 compatibility now.

Update: Oct 24, 2019 @ 11:18am

- Reworked the planest to improve pop bloat, I'm doing my part to keep games running smoother long.

Update: Oct 11, 2019 @ 12:37am

Update: Oct 10, 2019 @ 11:06pm

The picture is updated!

Update: Oct 9, 2019 @ 8:50pm

Should be updated to 2.4

Update: Oct 2, 2019 @ 11:37am

Features
- Crystal Planets now grant a special level 5 sensor
- Eludium Planets now grant a special level 6 laser

Tweaks
- Updated Crystal/Floating/Graveyard/Techno-Organic Buildings
- Lowered amount of jobs givin by districts for unique planets (now +2 & +1)
- Changed Special Building for Acean to be an upgraded version of the Food Centre
- Changed Special Building for Eludium to be an upgraded version of the energy nexus

Update: Aug 14, 2019 @ 1:47pm

Tweaks
- Syncretic Evolution now allowed on unique worlds.

Bugfixes
- Acean Crystal/Eludium deficits now cause problems for the player.

Update: Jun 5, 2019 @ 11:14pm

- Updated to 2.3
- Crystal + Eludium is now tradeable.
- Added Archive Start for robots.

Update: May 13, 2019 @ 7:26pm

Fixed an issue with Archive Spawning in the other planet.