Stellaris

Stellaris

Planetary Diversity - Unique Worlds
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Update: Sep 14, 2021 @ 9:12am

- Updated to 3.1.+
- Nerfed the Crucible a bit
- Fixed some issues with Crucible special project spawning

Update: Sep 4, 2021 @ 11:40pm

- Fixed an issue with Crucible Arc Sites Spawning

Update: Sep 3, 2021 @ 5:47pm

- Added The Crucible, a new unique world with Arc site, Origin and Story
- Changed Floating world habitability to match oceanic as part of a future expansion of unique worlds
- Fixed an issue with some races starting with a bigger Archive World
- Added a colour correction for Archive Worlds

Update: Jul 30, 2021 @ 7:41pm

- Big Rework of the Graveyard Events, Buildings and Bonuses
- Change the name of the Graveyard World to the Tiyanki Graveyard
- Archive World is also now just named the Archive
- Fixed an issue where the nearby Unique world systems were getting colony events
- Tweaked the Archive Relic a bit

Update: Jun 30, 2021 @ 9:40pm

- New Floating World Art
- Completely redid all Floating world decisions, story, SR etc
- Removed the ability to turn unique worlds into Arcs
- Added Global Flag on game start

Update: Apr 15, 2021 @ 6:32pm

- Updated to 3.0+
- Slightly lowered Spawning Odds for Unique Worlds
- General Rebalance of Districts + Buildings + Bonuses

Update: Oct 29, 2020 @ 10:09am

- Updated to 2.8
- Nerf Unique World Bonuses to match update to rare worlds

Update: Sep 15, 2020 @ 7:09pm

- Reworked special buildings a bit, trying to make them more useful/interesting.
- Tweaked Floating Arcology building from the Floating world a bit.

Update: Jul 19, 2020 @ 12:04pm

- Fixed small bug with the Techno-Organic system

Update: Jun 14, 2020 @ 10:29pm

- Fixed Tiyanki Disappearing in the Graveyard System
- Added effects to all the unique worlds