Arma 3
Project injury Reaction (PiR)
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Mis à jour le : 17 mars 2019 à 7h56

  • Added about 680 sounds of moans and screams (dont ask why).
  • Removed standard treatment system.
  • Now won't trigger in water.
  • Fixed minor animation issues.
  • Now commander after revive will returns to his post.
  • Added the ability to stop soldiers crawling or panicking.
  • Now you bandage the wounded with his IFAK. If he doesnt has one, then will be used your.
  • Added aid search radius setting for AI.
  • Added coefficient setting for crawling.
  • Added coefficient setting for panic.

Mis à jour le : 4 mars 2019 à 16h27

  • Units now moves after treat wounded.
  • Fixed error with effects.
  • Fixed animation bug after dragging.
  • Improved animation after knocking out weapons for AI.

Mis à jour le : 3 mars 2019 à 10h43

Big update is here guys, thank you all for your feedback and patience, so here we go

Fixed:
  • Grenades no longer damage through walls.
  • Weapons no more hangs in the air.
  • Fixed bug with knocking down NVG.
  • Fixed the bug with a handgun.
  • Units don't teleport through floors while dragging.
  • Units don't teleport after dragging.
  • AI can drag wounded from different floors of buildings.
  • AI no longer gets stuck in one place while dragging wounded.
  • AI is no longer stuck in the animation cycle during and after crawling.
  • Now animations looks smoother while dragging AI or player.
  • Now if injured has a backpack, the treatment option is shown first.
Changed:
  • AI now became to act smarter while dragging wounded.
  • Minimal and maximal blood loss time settings added.
  • Minimal and maximal treatment time settings added.
  • Minimal and maximal suicide time settings added.

Mis à jour le : 27 févr. 2019 à 13h47

  • Added an option for AI, If unchek they wouldn't kill wounded, otherwise they would.

Mis à jour le : 27 févr. 2019 à 13h45

fixed little stuff

Mis à jour le : 27 févr. 2019 à 9h46

  • Added BloodLust compatibility.
  • Now should work normally on dedicated servers.
  • Added option to mod settings menu, now you can disable injuries for civilians and play with zombies, for example.

Mis à jour le : 26 févr. 2019 à 14h32

  • Fixed the error that occurs when weapon is out of ammo and you are wounded
    (thanks @Grandpa Gropes-A-Lot for feedback).
  • Now disabling injuries for player in mod settings menu will work correctly.
  • Made first step to BloodLust compatibility.

Mis à jour le : 25 févr. 2019 à 14h15

key added

Mis à jour le : 24 févr. 2019 à 6h01

fixed some issue

Mis à jour le : 24 févr. 2019 à 5h15

its alive