Space Engineers

Space Engineers

Modular Encounters Systems
Hiển thị 251-260 trong 310 mục
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Cập nhật: 7 Thg09, 2019 @ 6:17am

- Fixed issue with Economy NPC Stations Despawning By Cleanup

Cập nhật: 29 Thg08, 2019 @ 2:59pm

- Added fix to EconomyHelper.InitStoreBlocks() to handle ATM block which was likely causing crashes from previous versions.

Cập nhật: 29 Thg08, 2019 @ 1:46pm

- Isolated crash in EconomyHelper.InitStoreBlocks
- Added Additional Logging to Diagnose Above Issue.

Cập nhật: 28 Thg08, 2019 @ 2:46pm

- Fixed the FactionOwner tag Nobody - again.
- ....Please don't break again..

Cập nhật: 28 Thg08, 2019 @ 10:21am

- Fixed crash with Planetary Cargo Ships trying to retrieve CurrentWaypoint from Remote Control Block (switched to pulling waypoint from ObjectBuilder instead of API property which seemed to cause crash for unknown reasons)

Cập nhật: 27 Thg08, 2019 @ 6:09pm

- Added process to re-enable movement in Space Cargo Ships if they get stopped near Trade Stations
- Fixed issue with Space Cargo Ships and Autopilot Pausing
- Fixed issue with assigning Nobody Ownership to SpawnGroups
- Cargo Ships that Pause Autopilot will only do so near players with non-hostile reputation.
- Added Tags to Re-Color and Re-Skin grids (documentation update pending).

Cập nhật: 23 Thg08, 2019 @ 3:59am

- Fixed Loop in Economy Item Calculation Started Crashing On Startup with some mods (Energy Shields, Daily Needs Survival, etc).

Cập nhật: 22 Thg08, 2019 @ 3:44pm

- Added temporary fix for strange Energy Shields mod interaction / crash

Cập nhật: 22 Thg08, 2019 @ 10:35am

- Added Several New Features to Utilize Economy Features in update 1.192
- SpawnGroups can now Initialize Store Blocks, Spawn based on player Reputation or Credits, and More!
- Changed system that reads if a Faction is NPC Only to address some issues with the IsEveryoneNPC check IMyFaction uses
- Documented Admin and Modders Guide with all changes.

Cập nhật: 31 Thg07, 2019 @ 12:44pm

- Modified Despawn System in attempt to address server crash when despawning grid containing subgrids.