Space Engineers

Space Engineers

Modular Encounters Systems
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Pembaruan: 28 Feb 2019 @ 5:14pm

- Added support for new IsCargoShip tag in SpawnGroup definition.
- Fixed issue with Faction NPCs not assigning faction ownership.
- Isolated potential crash in DistanceChecker method (did not find source, additional logging added along with try/catch to prevent CTD).
- Added logging for new Exploration Encounters using Voxels. Have not resolved how position offset is applied, so these encounters will likely spawn mis-aligned from their voxels.

Pembaruan: 10 Jan 2019 @ 11:22am

- Fixed several bugs in the Config/Settings
- Fixed issues with Planetary Installations not spawning properly when small, medium, or large stations aren't present in spawngroups.

Pembaruan: 3 Des 2018 @ 5:50pm

- Re-added legacy support for having [NPC-IGNORE] tag in grid names to have cleaner ignore them.

Pembaruan: 3 Des 2018 @ 9:46am

- Added logging for previous error.

Pembaruan: 3 Des 2018 @ 9:25am

- Added potential fix to crash report received when replenishing grid inventories.

Pembaruan: 30 Nov 2018 @ 3:33pm

Pembaruan: 30 Nov 2018 @ 11:19am

- Integrated 'NPC Weapon Upgrades' mod functionality into the Spawner (activated by settings or by having other mod present).
- Added 'EnableGlobalNPCWeaponRandomizer' option to General Settings.
- Added 'RandomizeWeapons' tag to Spawn Groups.
- Added 'ReplenishSystems' tag to Spawn Groups.
- Added Threat Score tags to Spawner / Spawn Groups.
- Removed Log spam for Spawn Attempts that are unsuccessful.

Pembaruan: 29 Okt 2018 @ 11:15am

- Fixed Turret/Door Disembodied Parts.. again

Pembaruan: 29 Okt 2018 @ 10:32am

- Reverted Previous Changes (Workshop weirdness allowed a broken version on mod to be updated)

Pembaruan: 29 Okt 2018 @ 10:20am

- Added Better Method Of Fixing Disembodied Turret/Door bits